The Lord of the Rings: Tales of Middle-earth Set Booster EV Calculator

Estimate the expected value (EV) of The Lord of the Rings: Tales of Middle-earth Set Booster Box using live TCGplayer market prices and the backend set-box model.

The calculator draws modeled box contents first from the backend slot contributions, then applies included-bucket toggles and optional Sift filtering as post-draw scoring filters.

30 packs / box 13 game cards / pack 390 modeled card slots / box Backend Set Booster model
LTR Set Booster Displays model known main-set C/U, rare/mythic, and map land positions. Wildcard, foil, showcase Ring, List, token/ad, and serialized branches remain occupied zero-EV slots. The display-level Realms and Relics Box Topper is excluded from baseline EV. LTR Set Booster Box keeps the occupied zero-EV slot "wildcard / foil / Ring treatment / List-or-token branches" instead of inventing missing odds or price identity. Draw all pack and display slots first, then apply any Sift or filtering logic afterward.
SnapshotTCG Market + $0.25 SiftBased on TCG Market pricing with Sift applied only after complete modeled contents are drawn.

Content Snapshot

The Lord of the Rings: Tales of Middle-earth Set Booster Content Snapshot

The calculator retains this product's existing slot model and resolves complete contents before included-pool controls or optional Sift score the result.

Packs
30 packs / box
Cards
13 game cards / pack
Modeled total
390 modeled card slots / box
Rows
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Pack Structure

Each The Lord of the Rings: Tales of Middle-earth Set Booster is modeled with 13 game-card slots.

Land1 card / pack
Pool: 10 modeled card outcomes.Map basic land: 1 expected / pack.
Rare / Mythic1 card / pack
Pool: 80 modeled card outcomes.Rare or mythic rare: 1 expected / pack.
Wildcard5 cards / pack
Pool: 1 modeled card outcome.Wildcard / foil / Ring treatment / List-or-token branches: 5 expected / pack.
Connected commons/uncommons6 cards / pack
Pool: 181 modeled card outcomes.Connected commons/uncommons: 6 expected / pack.

Draw all pack and display slots first, then apply any Sift or filtering logic afterward.

Non-game inserts are not counted toward EV unless the model explicitly lists them.

Included model bucketsChoose which modeled pools count toward EV.Model controls
Rows are grouped by backend model bucket. Sift is applied only after model contents are drawn.

Selling Fees

Row fees show pct + txn. Order fees are added only in the summary.

Value Threshold

Prices load from generated snapshots when available, with TCGCSV price groups as a live fallback. EV applies Sift after modeled contents are drawn.
Rows with Value >= Sift tint green. EV uses Sift only when the toggle is checked.

EV Range (Monte Carlo)

Purchase EV

Pack & Box EV

Expected value summary across low, mid, and high Monte Carlo estimates.
MetricLowMidHigh
Average pack EV (gross)$0.00$0.00$0.00
Box EV x 30 (gross)$0.00$0.00$0.00
Gross EV per box$0.00$0.00$0.00
Total fees per box$0.00$0.00$0.00
Net after fees per box$0.00$0.00$0.00
Profit after fees per box$0.00$0.00$0.00
Break-even price/box (mid)$0.00

Purchase EV & Profit

Purchase expected value and profit summary across all selected boxes.
All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost---
Boxes: 0 | Price/box: $0.00 | Total cost: $0.00

Simulation Results (after Sift)

Confidence band: -
Each bar groups simulated box totals after modeled contents are drawn, then Sift and included-bucket filters are applied.
Showing all cards
Modeled card expected value rows for this product.
NameSetCard #RarityTreatmentValue ($)Seller fees (pct + txn)Boxes / copy
Total expected copies / box - included buckets & Sift0.00
Expected / box0.00