Commander Masters Set Booster EV Calculator

Estimate the expected value (EV) of Commander Masters Set Booster boxes using live TCGplayer market prices. Updated daily, this calculator models official set-booster slot breakdowns, rarity pools, and treatment mappings for realistic pack and box value projections.

Each sealed box is modeled using the listed Commander Masters pack/slot configuration below (24 packs per box with set-specific slot behavior). Simulations always draw full pack contents first, then apply optional Sift filtering afterward so EV follows true opening order.

Set theme: Commander Masters is themed around high-impact multiplayer staples and Commander-focused reprints, with premium variants aimed at both gameplay upgrades and collector appeal.

24 packs / box 15 game cards / pack Retro basic land: 1/pack (20% foil) Legendary hits: 1 Uncommon + 1 Rare/Mythic guaranteed Borderless: 1 C/U guaranteed Wildcard slots: 2 (all rarities) The List: ~25% of packs Art card: 1/pack (10% foil‑stamped)
⚠️ This model uses a few reasonable assumptions where Wizards has not published exact odds (notably wildcard rarity splits and foil-borderless bonus odds). Treat figures as approximations suitable for EV sensitivity, not guarantees.
Wildcards & foil slot: modeled with historical rarity splits when unspecified (including a 1% foil borderless mythic bonus within the foil slot).
Included sets
References: Wizards: Collecting Commander Masters (slot breakdown), CMM set numbering for treatments/ranges, and Set Booster List odds. Collector‑Booster‑only ranges are excluded here (Foil‑Etched #452–621, Extended Art #744–778, Textured Foils #1057–1066).

Selling Fees

Per‑row shows combined pct + txn (2.5% processing). $0.30/order added only in summary.

Value Threshold

Mid and Low pull from TCGCSV (TCGplayer mirror). “Min” picks the lowest non-null value and Market falls back to whatever price data is available.
Rows with Value ≥ Sift tint green. EV only uses Sift if you enable the toggle below, and it is applied after each pack’s cards are drawn.

EV Range (Monte Carlo)

Default 4,000 for smooth bands.

Purchase EV

Pack & Box EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Pack EV (gross)$0.00$0.00$0.00
Box EV × 24 (gross)$0.00$0.00$0.00
Gross EV per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Total fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Net after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Profit after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Break‑even price/box (mid)$0.00

Purchase EV & Profit

All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00

Simulation Results (after Sift)

Confidence band: —
Each bar groups simulated box totals after cards are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.
Name Set Card # Rarity Treatment Value ($) Seller fees (pct + txn) Boxes / copy
Total (Expected / box) — included sets & Sift 0.00
Preparing…
Pack contents: 24 packs/box, 15 game cards/pack. Retro basic land (20% foil), 4 commons, 2 nonlegendary uncommons, 1 legendary uncommon, 1 U/R/M slot, 1 legendary R/M, 1 nonlegendary R/M, 2 wildcards (all rarities), 1 foil (all rarities), 1 borderless C/U, plus Art + Token/List. Borderless modeling: One guaranteed borderless C/U slot per pack. Wildcard & foil rarity splits: Uses historical Set Booster distributions when exact CMM odds are not published (includes a 1% foil borderless mythic bonus in the foil slot). U/R/M slot: Modeled across nonlegendary uncommons/rares/mythics in proportion to pool sizes. Sift ordering: Packs are drawn first, then Sift (≥) is applied to the drawn results, per page filters. Filtered: Collector‑Booster‑only ranges removed (Foil‑Etched #452–621, Extended Art #744–778, Textured Foils #1057–1066).