Riftbound: Spiritforged Booster Box EV Calculator

Estimate the expected value (EV) of Riftbound: Spiritforged booster boxes using live TCGplayer market prices via TCGCSV. This calculator models Spiritforged slot composition, rarity weighting, and overnumbered treatment pools for realistic EV and variance projections.

Signature overnumbered cards are not included in this calculation.

Each sealed box is simulated as 24 packs with configured foil rare-or-better, epic, alt-art, and overnumbered slot behavior as listed below. Simulations always draw full pack contents first, then apply optional Sift filtering afterward so EV follows true opening order.

Set theme: Riftbound: Spiritforged is themed around empowered champions and forged relic energies, emphasizing premium overnumbered variants and high-impact epic card identities.

24 packs / box 13 EV‑modeled cards / pack (token excluded) Base slots: 7C • 3U • 2 Foil Rare‑or‑better (per‑slot Epic upgrade) Foil slot: configurable rarity mix Rare/Epic from Rare‑slots can use foil pricing Overnumbered slot: ≈1 in 72 packs (≈1 per 3 boxes) Epic rares: ≈1 in 4 packs (≈6 per box) Alt‑Art champions: ≈1 in 12 packs (≈2 per box)
Included pools
Sift is a price floor (USD): rows with Value ≥ Sift tint green. EV only uses Sift if you enable the toggle below, and it is applied after each pack’s cards are drawn.
Counts — Main (NF)
Counts — Rare slot
Counts — Foil slot
Counts — Overnumbered
Sanity

Selling Fees

Per‑row shows combined pct + txn (txn = 2.5% processing). $0.30/order is added only in the summary.

Value Threshold

Changing this can materially lower EV if Market/Mid are stale. “Min” is most conservative.
Example: 0.25 removes any card valued under $0.25 from EV only if the toggle is on. Sift is applied after each pack is drawn.

EV Range (Monte Carlo)

Runs per summary update; higher counts smooth the bands but take longer.
Low/High = central quantiles measured from Monte Carlo pack openings.

Purchase EV

Pack & Box EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Pack EV (gross)$0.00$0.00$0.00
Box EV × 24 (gross)$0.00$0.00$0.00
Gross EV per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Total fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Net after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Profit after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Break‑even price/box (mid)$0.00

Purchase EV & Profit

All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00

Simulation Results (after Sift)

Confidence band: —
Each bar groups simulated box totals after cards are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.
Name Card # Rarity Treatment Value Seller fees Boxes / copy
Total (Expected / box) — active pools & Sift 0.00
Preparing…
Boxes / copy = 1 ÷ expected copies per box (24 × per‑pack probability). EV uses Sift only when Use Sift (≥) is checked; row tinting always uses the numeric Sift value.