Riftbound booster intelligence
Model assumptions & evidence
Estimate the expected value of a Riftbound: Radiance booster display with 24 packs, generated TCGplayer pricing, and the calculator’s full slot-level model.
Compare the modeled EV range with your entered box cost to review estimated ROI. This planning metric is not a guaranteed return.
Radiance models regular and K/DA Special Alt Art, non-signature Overnumbered cards, and the published Ultimate Rare outcome in the upgradeable slot. Simulations draw complete pack contents first, apply disabled-pool toggles without backfill, and apply optional Sift filtering last.
Riftbound · Radiance Booster Display EV Calculator
Checking current generated price coverage…
Signature cards are excluded from the documented baseline because exact Signature odds are not published. Tokens, Rune and Alt Rune rows, helper inserts, and non-card products are also outside the 13 EV-modeled card slots.
Selling Fees
Value Threshold
0.25 removes any card valued under $0.25 from EV only if the toggle is on. Sift is applied after the pack is drawn and pool toggles are applied.EV Range Monte Carlo Advanced
Purchase EV
Included pools Choose which drawn outcomes feed the EV model Loading pools
Sealed Price / EV
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| Source | Box price | Break-even price/box (mid) | P/E | Basis |
|---|---|---|---|---|
| TCGplayer | - | - | - | Loading... |
| eBay | - | - | - | Loading... |
Monte Carlo
Simulation Results (after Sift)
Bars group simulated box totals after complete pack contents are drawn, then active pools and optional Sift are applied. Drawn outcomes are never backfilled. X-axis is box value; Y-axis is simulations in that range.
Pack & Box EV
| Metric | Low | Mid | High |
|---|---|---|---|
| Pack EV (gross) | $0.00 | $0.00 | $0.00 |
| 24-pack box distribution (gross) | $0.00 | $0.00 | $0.00 |
| Gross EV per box (Purchase ÷ Boxes) | $0.00 | $0.00 | $0.00 |
| Total fees per box (Purchase ÷ Boxes) | $0.00 | $0.00 | $0.00 |
| Net after fees per box (Purchase ÷ Boxes) | $0.00 | $0.00 | $0.00 |
| Profit after fees per box (Purchase ÷ Boxes) | $0.00 | $0.00 | $0.00 |
| Break‑even price/box (mid) | $0.00 | ||
Purchase EV & Estimated ROI
| All boxes | Low | Mid | High |
|---|---|---|---|
| Gross EV | $0.00 | $0.00 | $0.00 |
| Total fees | $0.00 | $0.00 | $0.00 |
| Net after fees | $0.00 | $0.00 | $0.00 |
| Profit after expenses | $0.00 | $0.00 | $0.00 |
| Modeled ROI vs entered cost | — | — | — |
How is estimated ROI calculated? It equals modeled profit divided by the entered box cost. Modeled profit subtracts that box cost, selected seller fees, and any entered order or shipping costs from the modeled resale value. It is not a guaranteed return; pull variance, market price changes, taxes, and other unmodeled selling costs can change actual resale results.
Card value breakdown
Where the Box Mid Comes From
Modeled card shares are normalized to the current recalculated box Mid. Sift is applied only after each card is drawn.
- Alt Art & premium——
- Rare / Epic——
- Foil Rare / Epic——
- Foil Common / Uncommon——
- Common / Uncommon——
Content snapshot
Radiance Booster Structure
Current modeled structure and the cards contributing most to the recalculated box Mid.
Pack Structure
Top EV Contributors
| # | Card | Avg. price | Value / box |
|---|---|---|---|
| Loading live card contributions… | |||
Riot Facts & Model Assumptions
Riot-published: Radiance booster displays have 24 packs. Each pack has 7 Commons, 3 Uncommons, 1 foil Common/Uncommon/Rare/Epic, 1 Rare/Epic slot and 1 upgradeable Rare/Epic/Alt/Special Alt/Overnumber/Ultimate Rare slot, plus a separate token/rune/alt-rune slot and information insert. K/DA Special Alt Arts are distributed like regular Alt Arts. The Ultimate Rare appears in approximately 0.025% of packs (1 in 4,000), at most once per pack.
Model assumptions: The combined regular Alt Art and K/DA Special Alt Art pool is modeled at 1-in-12 packs, the combined non-signature Overnumbered/Ultimate bucket at 1-in-72 packs (with the published 1-in-4,000 Ultimate rate inside it), the ordinary Rare/Epic mix targeting 6 Epics per display, and the foil slot mix at 85% Common / 12% Uncommon / 2.7% Rare / 0.3% Epic. These are inherited planning assumptions, not Radiance-specific measured rates or Riot-published odds. Individual cards are allocated uniformly within their respective buckets.
Product count and exclusions: Each display contains 312 valued card positions plus 24 unvalued token/rune positions and 24 information inserts. The token/rune value is not estimated. Signature-excluded baseline: Radiance has no dedicated collector booster and no published exact Signature distribution. Signature cards and their branch are therefore absent from the baseline rather than retained as occupied zero-value outcomes.
Modeled card pool
Card-Level EV Detail
Inspect live prices, treatments, seller fees, and average boxes per copy.
Swipe horizontally to compare every card-value column.
| Expected retained game cards / box — active pools & Sift | 0.00 | |||||