Riftbound booster intelligence

Model assumptions & evidence

Estimate the expected value of a Riftbound: Radiance booster display with 24 packs, generated TCGplayer pricing, and the calculator’s full slot-level model.

Compare the modeled EV range with your entered box cost to review estimated ROI. This planning metric is not a guaranteed return.

Radiance models regular and K/DA Special Alt Art, non-signature Overnumbered cards, and the published Ultimate Rare outcome in the upgradeable slot. Simulations draw complete pack contents first, apply disabled-pool toggles without backfill, and apply optional Sift filtering last.

Riftbound · Radiance Booster Display EV Calculator

Signature cards are excluded from the documented baseline because exact Signature odds are not published. Tokens, Rune and Alt Rune rows, helper inserts, and non-card products are also outside the 13 EV-modeled card slots.

24 packs per box 13 EV-modeled cards per pack Generated price snapshots Draw → Sift ordering
Calculation settingsSift off

Selling Fees

Value Threshold

EV Range Monte Carlo Advanced

Purchase EV

Included pools Choose which drawn outcomes feed the EV model Loading pools
Sift is a price floor (USD): rows with Value ≥ Sift tint green. EV only uses Sift if you enable the toggle below; pack contents are drawn first, pool toggles are applied to those drawn cards, and Sift is applied last.
Counts — Main (NF)
Counts — Rare slot
Counts — Foil slot
Counts — Specials
Sanity

Monte Carlo

Simulation Results (after Sift)

Box outcomes Confidence band Mid EV
Confidence band: —

Bars group simulated box totals after complete pack contents are drawn, then active pools and optional Sift are applied. Drawn outcomes are never backfilled. X-axis is box value; Y-axis is simulations in that range.

Pack & Box EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Pack EV (gross)$0.00$0.00$0.00
24-pack box distribution (gross)$0.00$0.00$0.00
Gross EV per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Total fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Net after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Profit after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Break‑even price/box (mid)$0.00

Purchase EV & Estimated ROI

Purchase EV, modeled profit, and estimated ROI across all selected boxes.
All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
Modeled ROI vs entered cost———
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00

How is estimated ROI calculated? It equals modeled profit divided by the entered box cost. Modeled profit subtracts that box cost, selected seller fees, and any entered order or shipping costs from the modeled resale value. It is not a guaranteed return; pull variance, market price changes, taxes, and other unmodeled selling costs can change actual resale results.

Card value breakdown

Where the Box Mid Comes From

Modeled card shares are normalized to the current recalculated box Mid. Sift is applied only after each card is drawn.

  • Alt Art & premium——
  • Rare / Epic——
  • Foil Rare / Epic——
  • Foil Common / Uncommon——
  • Common / Uncommon——

Content snapshot

Radiance Booster Structure

Current modeled structure and the cards contributing most to the recalculated box Mid.

24Packs / box
13Modeled cards / pack
312Modeled cards / box
—Active pools

Pack Structure

7 Common Nonfoil base pool
3 Uncommon Nonfoil base pool
2 Rare or Epic One ordinary + one upgradeable
1 Foil Common, Uncommon, Rare or Epic

Top EV Contributors

Cards contributing the most value to a modeled Radiance booster display.
#CardAvg. priceValue / box
Loading live card contributions…

Riot Facts & Model Assumptions

Riot-published: Radiance booster displays have 24 packs. Each pack has 7 Commons, 3 Uncommons, 1 foil Common/Uncommon/Rare/Epic, 1 Rare/Epic slot and 1 upgradeable Rare/Epic/Alt/Special Alt/Overnumber/Ultimate Rare slot, plus a separate token/rune/alt-rune slot and information insert. K/DA Special Alt Arts are distributed like regular Alt Arts. The Ultimate Rare appears in approximately 0.025% of packs (1 in 4,000), at most once per pack.

Model assumptions: The combined regular Alt Art and K/DA Special Alt Art pool is modeled at 1-in-12 packs, the combined non-signature Overnumbered/Ultimate bucket at 1-in-72 packs (with the published 1-in-4,000 Ultimate rate inside it), the ordinary Rare/Epic mix targeting 6 Epics per display, and the foil slot mix at 85% Common / 12% Uncommon / 2.7% Rare / 0.3% Epic. These are inherited planning assumptions, not Radiance-specific measured rates or Riot-published odds. Individual cards are allocated uniformly within their respective buckets.

Product count and exclusions: Each display contains 312 valued card positions plus 24 unvalued token/rune positions and 24 information inserts. The token/rune value is not estimated. Signature-excluded baseline: Radiance has no dedicated collector booster and no published exact Signature distribution. Signature cards and their branch are therefore absent from the baseline rather than retained as occupied zero-value outcomes.

Modeled card pool

Card-Level EV Detail

Inspect live prices, treatments, seller fees, and average boxes per copy.

Swipe horizontally to compare every card-value column.

Radiance expected value rows by card, rarity, treatment, price, fees, and boxes per copy.
Expected retained game cards / box — active pools & Sift 0.00