Scarlet & Violet—Prismatic Evolutions
Elite Trainer Box EV calculator

Estimate the expected value (EV) of Prismatic Evolutions elite trainer boxes using live TCGplayer market prices via TCGCSV. This calculator models Prismatic Evolutions’ English pull structure with rare-slot upgrades, two reverse holo slots, Poké Ball and Master Ball pattern parallels, and premium second-slot upgrades to produce realistic EV and variance projections.

Basic Energy, code cards, the Eevee promo, and ETB accessories are not included in this calculation.

Each sealed product is simulated pack-by-pack using the configured Prismatic Evolutions pull-rate assumptions shown on the page. Simulations always draw full pack contents first, then apply optional Sift filtering afterward so EV follows true opening order.

Set theme: Prismatic Evolutions centers Eevee and its Evolutions, brings Poké Ball and Master Ball pattern reverse holos to English packs, and replaces the usual Illustration Rare lane with a premium second reverse slot that can upgrade into Master Ball Pattern, Special Illustration Rare, or Hyper Rare pulls.

9 packs / box Model defaults tuned to TCGplayer / community Prismatic Evolutions pull-rate guidance Base slots: 4 Common • 3 Uncommon • 1 Rare-or-better First reverse slot: Reverse Holofoil, Poké Ball Pattern, or ACE SPEC Second reverse slot: Reverse Holofoil, Master Ball Pattern, SIR, or Hyper Rare Official numbering follows the uploaded Prismatic Evolutions card list Live singles pricing from TCGCSV / TCGplayer

Prismatic Evolutions pull-rate context (community estimates)

This calculator uses live pricing with a configurable Prismatic Evolutions pack model. Published pull-rate references are listed below for context and tuned to the TCGplayer Prismatic Evolutions pull-rate article plus PokéBeach’s set-guide notes on the set’s two reverse-holo slots. Prismatic Evolutions does not use the usual Illustration Rare tier; instead, Master Ball Pattern cards occupy the premium reverse lane while SIR and Hyper Rare hits remain low-frequency upgrades.

Simulation order: card contents are drawn first, then optional Sift filtering is applied to the drawn pulls.

Rarity / slotArticle / community rangeModel default
Double Rare16.51% (~1 in 6 packs)Rare-slot upgrade = 16.51%
Ultra Rare7.46% (~1 in 13 packs)Rare-slot upgrade = 7.46%
ACE SPEC Rare4.68% (~1 in 21 packs)First reverse-slot upgrade = 4.68%
Poké Ball Pattern33.10% (~1 in 3 packs)First reverse-slot upgrade = 33.10%
Master Ball Pattern4.92% (~1 in 20 packs)Second reverse-slot upgrade = 4.92%
Special Illustration Rare (SIR)2.22% (~1 in 45 packs)Second reverse-slot upgrade = 2.22%
Hyper Rare (HR)0.56% (~1 in 180 packs)Second reverse-slot upgrade = 0.56%

Validation targets: TCGplayer’s English Prismatic Evolutions pull-rate data, the uploaded Prismatic Evolutions card list for premium numbering ranges, and PokéBeach’s note that ACE SPEC cards live in the first reverse slot while Master Ball Pattern cards live in the second reverse slot.

Included pools
Sift is a price floor (USD): rows with Value ≥ Sift tint green. EV only uses Sift if you enable the toggle below, and it is applied after each pack’s cards are drawn.
Counts — Main (NF)
Counts — Rare slot
Counts — Reverse slot 1
Counts — Reverse slot 2
Sanity

Selling Fees

Per‑row shows combined pct + txn (txn = 2.5% processing). $0.30/order is added only in the summary.

Value Threshold

Changing this can materially lower EV if Market/Mid are stale. “Min” is most conservative.
Example: 0.25 removes any card valued under $0.25 from EV only if the toggle is on. Sift is applied after each pack is drawn.

EV Range (Monte Carlo)

Runs per summary update; higher counts smooth the bands but take longer.
Low/High = central quantiles measured from Monte Carlo pack openings.

Purchase EV

Pack & Box EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Pack EV (gross)$0.00$0.00$0.00
Box EV × 9 (gross)$0.00$0.00$0.00
Gross EV per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Total fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Net after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Profit after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Break‑even price/box (mid)$0.00

Purchase EV & Profit

All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00

Simulation Results (after Sift)

Confidence band: —
Each bar groups simulated box totals after cards are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.
Name Card # Rarity Treatment Value Seller fees Boxes / copy
Total (Expected / box) — active pools & Sift 0.00
Preparing…
Boxes / copy = 1 ÷ expected copies per box (9 × per‑pack probability). EV uses Sift only when Use Sift (≥) is checked; row tinting always uses the numeric Sift value.