Scarlet & Violet—Destined Rivals
Sealed product EV calculator

Compare the expected value (EV) of supported Scarlet & Violet—Destined Rivals sealed products in one calculator. Choose Booster Box / Display, Elite Trainer Box, or Booster Bundle; the calculator uses the selected product's pack quantity and generated model while retaining the set's documented pull assumptions and the selected generated singles-price snapshot.

Basic Energy inserts, fixed promos, Energy bricks, code cards and accessories are excluded from this booster-contents EV. The named display, ETB or bundle supplies 36, 9 or 6 packs; each pack has 10 modeled game cards plus its excluded Basic Energy insert. The ETB also contains its excluded Team Rocket’s Wobbuffet promo and 45-card Energy brick. Original TCGplayer Authentication Center 8,000-plus-pack measured rates and uniform per-card allocations are modeling estimates, not factory-guaranteed odds. Complete product draws precede Sift and pool filters without rerolls or backfill.

Calculation order: every pack's full card contents are drawn first. Disabled pools and optional Sift filtering apply only afterward and never backfill removed outcomes.

Set theme: Destined Rivals combines Trainer’s Pokémon, Team Rocket cards, and a premium sheet of Illustration Rare, Special Illustration Rare, and Hyper Rare premium cards.

36 packs / booster box Model defaults tuned to TCGplayer Destined Rivals pull-rate guidance Base slots: 4 Common • 3 Uncommon • 1 Rare-or-better Reverse slots: 1 guaranteed Reverse Holofoil + 1 bonus slot with IR / SIR / Hyper Rare upgrades Official numbering follows the uploaded Destined Rivals card list Generated exact-printing prices from TCGCSV / TCGplayer

Destined Rivals pull-rate context (community estimates)

This calculator reads generated local exact-printing prices for the selected full product. The retained Destined Rivals model uses 4 Common, 3 Uncommon, 1 Rare-family, 1 Reverse and 1 second-Reverse/premium position. TCGplayer’s own 8,000-plus-pack study supports the retained aggregate estimates and Rare/second-Reverse slot assignments; uniform per-card allocation is an assumption, not a factory guarantee. Opening-study source · Publisher card list.

Simulation order: card contents are drawn first, then optional Sift filtering is applied to the drawn pulls.

Destined Rivals pull-rate assumptions used by the calculator.
Rarity / slotArticle / community rangeModel default
Double Rare19.83% (~1 in 5 packs)Rare-slot upgrade = 19.83%
Ultra Rare6.39% (~1 in 16 packs)Rare-slot upgrade = 6.39%
Illustration Rare (IR)8.29% (~1 in 12 packs)Bonus-slot upgrade = 8.29%
Special Illustration Rare (SIR)1.06% (~1 in 94 packs)Bonus-slot upgrade = 1.06%
Hyper Rare (HR)0.67% (~1 in 149 packs)Bonus-slot upgrade = 0.67%

Validation targets: TCGplayer’s English Destined Rivals pull-rate data, plus the official Destined Rivals card list for premium numbering ranges and card names.

Included pools ▶
Sift is a price floor (USD): rows with Value ≥ Sift tint green. EV only uses Sift if you enable the toggle below, and it is applied after each pack’s cards are drawn.
Counts — Main (NF)
Counts — Rare slot
Counts — Reverse / Premium
Counts — Bonus slot
Sanity

Release-specific model analysis

What drives Scarlet & Violet—Destined Rivals Sealed product

Product profile. This booster box resolves 360 card positions across 409 named outcomes. The model snapshot dated June 10, 2026 contains 170 Common, 124 Uncommon, 36 Rare, 23 Illustration Rare, 22 Ultra Rare, 17 Double Rare. Its largest slot groups are 165 foil common, 85 nf common, 62 nf uncommon, 23 illustration rare, 22 rare slot ultra rare. Every listed outcome contributes to the published baseline unless the visitor applies a post-draw filter.

Largest modeled weights. Abomasnow #060/182 (1.74 expected per booster box), Arcanine #028/182 (1.74 expected per booster box), Arven's Sandwich #161/182 (1.74 expected per booster box), Arven's Toedscruel #110/182 (1.74 expected per booster box), Barraskewda #063/182 (1.74 expected per booster box). These are frequency leaders in the product model, not a promise that any individual opening will contain them.

Release-specific card examples. Abomasnow (Reverse Holofoil) #060/182, Annihilape (Holofoil) #092/182, Applin #016/182, Arboliva ex (Holofoil) #023/182, Arboliva ex (Holofoil) #207/182, Arven's Greedent (Holofoil) #205/182, Arven's Mabosstiff ex (Holofoil) #235/182, Cornerstone Mask Ogerpon #111/182, Ethan's Pinsir (Reverse Holofoil) #001/182. Seeing the named pool makes it possible to compare this release with adjacent sets instead of treating every sealed product as the same generic pack calculation.

Reference snapshot value concentration. At the TCGplayer Market snapshot dated August 12, 2026, 409 modeled outcomes have a usable direct or documented fallback price. The largest deterministic contributions come from Team Rocket's Mewtwo ex (Holofoil) #231/182 ($17.60), Cynthia's Garchomp ex (Holofoil) #232/182 ($8.66), Misty's Psyduck (Holofoil) #193/182 ($8.50), Ethan's Ho-Oh ex (Holofoil) #230/182 ($5.78), Misty's Lapras (Holofoil) #194/182 ($4.97). Together those five rows account for 27.5% of the modeled gross value. This dated reference does not update with the live calculator's prices or Sift settings.

The baseline product model is constructed first, including any documented chase exclusions. The calculator then draws the complete baseline product. Included-pool controls and optional Sift evaluate that completed draw afterward and do not alter its collation.

Selling Fees

Per‑row shows combined pct + txn (txn = 2.5% processing). $0.30/order is added only in the summary.

Value Threshold

Changing this can materially lower EV if Market prices are stale. "Min" uses the lower of Market and Low.
Example: 0.25 removes any card valued under $0.25 from EV only if the toggle is on. Sift is applied after each pack is drawn.

EV Range (Monte Carlo)

Runs per summary update; higher counts smooth the bands but take longer.
Low/High = central quantiles measured from Monte Carlo pack openings.

Purchase EV

Pack & Box EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Pack EV (gross)$0.00$0.00$0.00
Booster Box / Display EV × 36 (gross)$0.00$0.00$0.00
Gross EV per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Total fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Net after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Profit after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Break‑even price/box (mid)$0.00

Purchase EV & Profit

Aggregate purchase EV and profit across all boxes.
All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost———
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00

Simulation Results (after Sift)

Confidence band: —
Each bar groups simulated box totals after cards are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.
Per-card expected value rows for the current filters and price source.
Name Card # Rarity Treatment Value Seller fees Boxes / copy
Total (Expected / box) — active pools & Sift 0.00