Supreme Victors
Booster Box no-chase EV calculator
Estimate the English Supreme Victors Booster Box (TCGplayer product 98575): 36 packs of 10 game cards. Exact Normal and Reverse Holofoil quotes come from generated local data; Market never borrows Low or another finish. All 360 game-card positions are drawn before user filtering.
Chase branches are excluded: holo rares, EX/GX/V/VMAX/VSTAR, secret rares, Shiny/Radiant/Trainer Gallery, illustration, hyper, ACE SPEC, and other premium rows do not contribute to this baseline.
Calculation order: ordinary pack contents are assigned to card rows first, then disabled pools and optional Sift filtering are applied afterward. Disabled rows do not backfill into other cards.
No-chase baseline
This documented no-chase scenario excludes Holo Rare, Pokémon LV.X, secret reprints and shiny outcomes before drawing. It normalizes eligible ordinary cards to 5 Common, 3 Uncommon, 1 non-holo Rare and 1 Common/Uncommon/Rare reverse-holo card per pack. The official Platinum—Supreme Victors checklist identifies all126 ordinary numbers15–140 as both foil and non-foil:45Common,47Uncommon and34Rare. Its Holo1–14,LV.X141–147 and ShinySH7–SH9 plus the official Card-Dex secret reprints148–150 remain excluded by the original no-chase basis. One firsthand English pack shows5Common,3Uncommon,one ordinaryRare and one reverse-holo Uncommon. Uniform allocation within each eligible pool and generalizing this observed topology are modeling assumptions, not publisher-confirmed factory odds. Draw all360 game-card positions first; Sift and included-pool filters apply afterward without reroll or backfill.
Guaranteed box toppers, standalone sealed-product inserts, non-game inserts, code cards, and standalone basic Energy insert slots are outside this no-chase model. Numbered Common/Uncommon Basic Energy rows remain modelable; Rare Basic Energy rows stay out of ordinary no-chase slots.
Loaded pools: waiting for card data.
Included pools ▶
Release-specific model analysis
What drives Supreme Victors Booster Box
Product profile. This booster box resolves 360 card positions across 252 named outcomes. The model snapshot dated June 10, 2026 contains 94 Uncommon, 90 Common, 68 Rare. Its largest slot groups are 126 reverse standard, 47 nf uncommon, 45 nf common, 34 rare slot rare. Every listed outcome contributes to the published baseline unless the visitor applies a post-draw filter.
Largest modeled weights. Baltoy #89 (4.00 expected per booster box), Beldum #90 (4.00 expected per booster box), Bidoof #91 (4.00 expected per booster box), Buizel #92 (4.00 expected per booster box), Bulbasaur #93 (4.00 expected per booster box). These are frequency leaders in the product model, not a promise that any individual opening will contain them.
Release-specific card examples. Altaria C (Reverse Holofoil) #49, Altaria C #49, Arcanine G #15, Buneary #94, Arcanine G (Reverse Holofoil) #15, Articuno (16) (Reverse Holofoil), Articuno (16), Butterfree FB (Reverse Holofoil) #17. Seeing the named pool makes it possible to compare this release with adjacent sets instead of treating every sealed product as the same generic pack calculation.
Reference snapshot value concentration. At the TCGplayer Market snapshot dated August 12, 2026, 252 modeled outcomes have a usable direct or documented fallback price. The largest deterministic contributions come from Charizard G #20 ($87.25), Plusle #76 ($44.97), Minun #71 ($41.80), Pikachu #120 ($38.44), Dragonite FB #56 ($36.97). Together those five rows account for 19.6% of the modeled gross value. This dated reference does not update with the live calculator's prices or Sift settings.
The baseline product model is constructed first, including any documented chase exclusions. The calculator then draws the complete baseline product. Included-pool controls and optional Sift evaluate that completed draw afterward and do not alter its collation.
Selling Fees
Value Threshold
EV Range (Monte Carlo)
Purchase EV
Whole boxes only (0–1,000); fractional and out-of-range input is normalized before calculating.
Pack & Product EV
| Metric | Low | Mid | High |
|---|---|---|---|
| Pack EV (gross) | $0.00 | $0.00 | $0.00 |
| Product EV x 36 packs (gross) | $0.00 | $0.00 | $0.00 |
| Gross EV per product | $0.00 | $0.00 | $0.00 |
| Total fees per product | $0.00 | $0.00 | $0.00 |
| Net after fees per product | $0.00 | $0.00 | $0.00 |
| Profit after fees per product | $0.00 | $0.00 | $0.00 |
| Break-even price/product (mid) | $0.00 | ||
Purchase EV & Profit
| All products | Low | Mid | High |
|---|---|---|---|
| Gross EV | $0.00 | $0.00 | $0.00 |
| Total fees | $0.00 | $0.00 | $0.00 |
| Net after fees | $0.00 | $0.00 | $0.00 |
| Profit after expenses | $0.00 | $0.00 | $0.00 |
| ROI vs cost | - | - | - |
Sealed Price / EV
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| Source | Product price | Break-even price/product (mid) | P/E | Basis |
|---|---|---|---|---|
| TCGplayer | - | - | - | Loading... |
Simulation Results (after Sift)
| Name | Card # | Rarity | Treatment | Value | Seller fees | Expected / product | Gross EV | Net EV | Products / copy |
|---|---|---|---|---|---|---|---|---|---|
| Loading generated card data... | |||||||||
| Deterministic total - active pools & Sift | 0.00 | $0.00 | $0.00 | - | |||||
| Sanity total - all modeled ordinary rows | 0.00 | - | - | - | |||||