Avatar: The Last Airbender Play Booster EV Calculator
Estimate the expected value (EV) of Avatar: The Last Airbender Play Booster boxes using live TCGplayer market prices. Updated daily, this calculator uses official slot odds, rarity weighting, and treatment mappings to model realistic pack value projections.
Each sealed box is modeled using the pack and card-slot configuration listed below, including product-specific bonus-sheet or treatment behavior where applicable. Simulations always draw full pack contents first, then apply optional Sift filtering afterward so EV follows true opening order.
Set theme: Avatar: The Last Airbender is themed around elemental bending, nations in conflict, and character-driven moments from the series, adapted into Magic card slots and crossover showcase treatments.
30 packs / box14 game cards / pack (non-game items excluded)Source Material (TLE): 1 in 26 packs replaces a common — nonfoil only
Included sets ▶
Sift is a price floor (USD): rows with Value ≥ Sift tint green. EV only uses Sift if you enable the toggle below.
Selling Fees
Per‑row shows combined pct + txn (txn = 2.5% processing). $0.30/order is added only in the summary.
Value Threshold
Mid and Low pull from TCGCSV (TCGplayer mirror). “Min” chooses the lowest non-null value, and Market falls back to whichever price is available.
Rows with Value ≥ Sift tint green. EV only uses Sift if toggled on, and it is applied after each pack’s cards are drawn.
EV Range (Monte Carlo)
Runs per summary update; higher counts smooth the bands but take longer.
Low/High = central quantiles measured from Monte Carlo pack openings.
Purchase EV
Adds per-order shipping costs plus any TCGplayer order-processing fee (when applicable) in the summary.
Pack & Box EV
Pack and box expected value summary across low, mid, and high estimates.
Metric
Low
Mid
High
Pack EV (gross)
$0.00
$0.00
$0.00
Box EV × 30 (gross)
$0.00
$0.00
$0.00
Gross EV per box (Purchase ÷ Boxes)
$0.00
$0.00
$0.00
Total fees per box (Purchase ÷ Boxes)
$0.00
$0.00
$0.00
Net after fees per box (Purchase ÷ Boxes)
$0.00
$0.00
$0.00
Profit after fees per box (Purchase ÷ Boxes)
$0.00
$0.00
$0.00
Break‑even price/box (mid)
$0.00
Purchase EV & Profit
All boxes
Low
Mid
High
Gross EV
$0.00
$0.00
$0.00
Total fees
$0.00
$0.00
$0.00
Net after fees
$0.00
$0.00
$0.00
Profit after expenses
$0.00
$0.00
$0.00
ROI vs cost
—
—
—
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00
Sealed Price / EV
Marketplace sealed box price compared to the current break-even price/box (mid).
How to read this: Think of P/E as “dollars paid for each $1 of expected card value.” 1.00x means the box price and the current mid EV are the same. 1.25x means you are paying $125 for each $100 of expected value. 0.90x means you are paying $90 for each $100 of expected value. Lower is cheaper relative to EV, but EV is only an average estimate, not guaranteed profit.
Simulation Results (after Sift)
Confidence band: —
Each bar groups simulated box totals after cards are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.
Name
Set
Card #
Rarity
Treatment
Value
Seller fees
Boxes / copy
Total (Expected / box) — included sets & Sift
0.00
Sanity total (Expected / box) — all modeled rows (game cards)
0.00
Gap to 420 cards/box
0.00
Preparing…
Boxes / copy = 1 ÷ expected copies per box (30 × per‑pack probability).
EV uses Sift only when Use Sift (≥) is checked; row tinting always uses the numeric Sift value.