Avatar: The Last Airbender Play Booster EV Calculator

Estimate the expected value (EV) of Avatar: The Last Airbender Play Booster boxes using live TCGplayer market prices. Updated daily, this calculator uses official slot odds and rarity data for accurate pack value projections.

30 packs / box 14 game cards / pack (non-game items excluded) Source Material (TLE): 1 in 26 packs replaces a common — nonfoil only
Included sets
Sift is a price floor (USD): rows with Value ≥ Sift tint green. EV only uses Sift if you enable the toggle below.

Selling Fees

Per‑row shows combined pct + txn (txn = 2.5% processing). $0.30/order is added only in the summary.

Value Threshold

Mid and Low pull from TCGCSV (TCGplayer mirror). “Min” chooses the lowest non-null value, and Market falls back to whichever price is available.
Rows with Value ≥ Sift tint green. EV only uses Sift if toggled on, and it is applied after each pack’s cards are drawn.

EV Range (Monte Carlo)

Runs per summary update; higher counts smooth the bands but take longer.
Low/High = central quantiles measured from Monte Carlo pack openings.

Purchase EV

Adds 2.5% processing + $0.30/order in the summary. Leave 0 if you consider this to be part of shipping costs.

Pack & Box EV

LowMidHigh
Pack EV (gross)$0.00$0.00$0.00
Box EV × 30 (gross)$0.00$0.00$0.00
Gross EV per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Total fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Net after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Profit after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Break‑even price/box (mid)$0.00

Purchase EV & Profit

All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00
Name Set Card # Rarity Treatment Value Seller fees Boxes / copy
Total (Expected / box) — included sets & Sift 0.00
Preparing…
Boxes / copy = 1 ÷ expected copies per box (30 × per‑pack probability). EV uses Sift only when Use Sift (≥) is checked; row tinting always uses the numeric Sift value.