Avatar: The Last Airbender Play Booster Box EV Calculator

Estimate the expected value (EV) of Avatar: The Last Airbender Play Booster boxes using daily generated TCGplayer price snapshots. Published slot rates and disclosed residual allocations define the model; generated snapshot dates are shown with price coverage.

Model assumptions & evidence

Each sealed box is modeled using the pack and card-slot configuration listed below, including product-specific bonus-sheet or treatment behavior where applicable. Simulations always draw full pack contents first, then apply optional Sift filtering afterward so EV follows true opening order.

Set theme: Avatar: The Last Airbender is themed around elemental bending, nations in conflict, and character-driven moments from the series, adapted into Magic card slots and crossover showcase treatments.

30 packs / box 14 game cards / pack (non-game items excluded) Source Material (TLE): 1 in 26 packs replaces a common — nonfoil only
SnapshotTCG Market + $0.25 SiftBased on TCG Market pricing with Sift applied only after complete modeled contents are drawn.

30 packs / box 14 game cards / pack (non-game items excluded) Source Material (TLE): 1 in 26 packs replaces a common — nonfoil only

Calculation settingsSift off

Selling Fees

Per‑row shows combined pct + txn (txn = 2.5% processing). $0.30/order is added only in the summary.

Value Threshold

Prices load from generated card-prices snapshots. TCG, Mana Pool, and Cardmarket choices use the same card rows; EV applies Sift only after each pack's contents are drawn.
Rows with Value ≥ Sift tint green. EV only uses Sift if toggled on, and it is applied after each pack’s cards are drawn.

EV Range (Monte Carlo)

Runs per summary update; higher counts smooth the bands but take longer.
Low/High = central quantiles measured from Monte Carlo pack openings.

Purchase EV

Included setsChoose which modeled pools count toward EV.Model controls
Sift is a price floor (USD): rows with Value ≥ Sift tint green. EV only uses Sift if you enable the toggle below.

Simulation Results (after Sift)

Confidence band: —
Each bar groups simulated box totals after cards are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.

Pack & Box EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Pack EV (gross)$0.00$0.00$0.00
Simulated box EV (30 packs)$0.00$0.00$0.00
Gross EV per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Total fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Net after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Net proceeds after fees per box (before acquisition cost) (Purchase ÷ Boxes)$0.00$0.00$0.00
Break‑even price/box (mid)$0.00

Purchase EV & Net Proceeds

All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Net proceeds after fees (before acquisition cost)$0.00$0.00$0.00
ROI (enter cost)———
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00

Content Snapshot

Avatar: The Last Airbender Play Booster Content Snapshot

The calculator retains this product's existing slot model and resolves complete contents before included-pool controls or optional Sift score the result.

Packs
30 packs / box
Cards
14 game cards / pack (non-game items excluded)
Product detail
Source Material (TLE): 1 in 26 packs replaces a common — nonfoil only
Rows
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Pack Structure

Each Avatar: The Last Airbender Play Booster is modeled with 14 game-card slots.

Commons7 cards / pack
Pool: 142 modeled card outcomes.Common block: 6.9615 expected / pack.Common block source material replacement: 0.0385 expected / pack (3.85% expected per pack).
Uncommons3 cards / pack
Pool: 114 modeled card outcomes.Uncommon slots: 3 expected / pack.
Land1 card / pack
Pool: 50 modeled card outcomes.Land: 1 expected / pack.
Wildcard1 card / pack
Pool: 333 modeled card outcomes.Wildcard: 1 expected / pack.
Foil Wildcard1 card / pack
Pool: 333 modeled card outcomes.Foil wildcard: 1 expected / pack.
Rare / mythic1 card / pack
Pool: 138 modeled card outcomes.Rare / mythic: 1 expected / pack.

Future EV calculations should draw all 14 game-card slots first, then apply any Sift or filtering logic after the draw.

Non-game inserts are not counted toward EV unless the model explicitly lists them.

Showing all cards
Name Set Card # Rarity Treatment Value Seller fees Boxes / copy
Total (Expected copies / box) — included sets & Sift 0.00
Expected copies / box0.00