FINAL FANTASY Play Booster Box EV Calculator

Estimate one English Magic: The Gathering—FINAL FANTASY Play Booster box: 30 packs and 420 game cards, with pack EV alongside the box results. Prices are generated snapshots, not live quotes. Published slot rates are combined with the allocation assumptions below.

Model assumptions & evidence

Each pack has 6–7 commons, 3 uncommons, a wildcard, a nonfoil rare or mythic, a traditional foil, and a land. A nonfoil Through the Ages card replaces a common in one third of packs. Tokens and art cards are outside EV. Documented misprint, serialized, and non-product outcomes are removed and eligible slot weights normalized before drawing; Sift and pool filters score the completed draw without rerolling or filling rejected cards.

Within published rarity/treatment buckets, card allocation is uniform unless the Cid rule applies: its 15 arts share one uncommon identity equally. The 0.3% uncommon replacement is restricted to Crystal Fragments (#357), Fang (#381), and Vanille (#392). The existing misprint exclusion removes Luka Stadium product 632707 and retains the corrected Luca Stadium product 680961. Basic-land art is uniform. Common and ordinary uncommon draws avoid repeated logical identities within a pack; independent slot draws are assumptions, not measured factory correlations. Published contents and odds.

Set theme: FINAL FANTASY is themed as a franchise crossover anthology, drawing characters, summons, and moments from across the series into a Magic draft environment with set-specific showcase styling.

30 packs / box 14 cards / pack + 1 token / art card Through the Ages: 1 in 3 packs (replaces a common) Wildcard pulls commons–mythics + borderless/artist/Cid modeling Land slot: 55% two‑color, 45% basics · 20% foil
SnapshotTCG Market + $0.25 SiftBased on TCG Market pricing with Sift applied only after complete modeled contents are drawn.
Calculation settingsSift off

Selling Fees

Per‑row shows combined pct + txn (txn = 2.5% processing). $0.30/order is added only in the summary.

Value Threshold

Prices load from local TCGCSV snapshots. EV applies Sift only after each pack's contents are drawn.
Rows with Value ≥ Sift tint green. EV only uses Sift if toggled on, and it is applied after each pack’s cards are drawn.

EV Range (Monte Carlo)

Runs per summary update; higher counts smooth the bands but take longer.
Low/High = central quantiles measured from Monte Carlo pack openings.

Purchase EV

Included setsChoose which modeled pools count toward EV.Model controls
Sift is a price floor (USD): rows with Value ≥ Sift tint green. EV only uses Sift if you enable the toggle below.

Simulation Results (after Sift)

Confidence band: —
Each bar groups simulated box totals after cards are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.

Pack & Box EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Pack EV (gross)$0.00$0.00$0.00
Simulated box EV (30 packs)$0.00$0.00$0.00
Gross EV per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Total fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Net after fees per box (Purchase ÷ Boxes)$0.00$0.00$0.00
Net proceeds after fees per box (before acquisition cost) (Purchase ÷ Boxes)$0.00$0.00$0.00
Break‑even price/box (mid)$0.00

Purchase EV & Net Proceeds

Purchase expected value and financial summary across all selected boxes.
All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Net proceeds after fees (before acquisition cost)$0.00$0.00$0.00
ROI (enter cost)———
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00

Content Snapshot

FINAL FANTASY Play Booster Content Snapshot

The calculator retains this product's existing slot model and resolves complete contents before included-pool controls or optional Sift score the result.

Packs
30 packs / box
Cards
14 cards / pack + 1 token / art card
Product detail
Through the Ages: 1 in 3 packs (replaces a common)
Rows
Loading

Pack Structure

Each FINAL FANTASY Play Booster is modeled with 14 game-card slots.

Commons6–7 cards / pack
80 main commons. One common is replaced by a nonfoil FCA card in 1/3 of packs; its 64-card sheet uses 63.25% uncommon, 29.75% rare, and 7% mythic weights.
Uncommons3 cards / pack
109 ordinary identities, with Cid’s 15 arts sharing one identity. Each slot has a 0.3% replacement from only the three double-faced borderless uncommons: FIN 357, 381, and 392.
Wildcard1 card / pack
16.7% main common, 58.3% main uncommon with Cid identity weighting, 2.6% woodblock common, 5.7% borderless uncommon, 16.7% rare/mythic using the rare-slot proportions. FCA is excluded.
Rare / mythic1 card / pack
80% main rare, 10% main mythic, 8% borderless rare, 1% borderless mythic, 0.5% artist rare, 0.5% artist mythic.
Traditional foil1 card / pack
Main common/uncommon/rare/mythic: 55.75% / 35.9% / 5.5% / 0.75%. Booster Fun common/uncommon/rare/mythic: 0.1% / 0.5% / 1% / 0.25%. Cid variants: 0.25%. FCA is excluded.
Land1 card / pack
55% common two-color lands; 45% landmark basics. Independently 20% foil, producing 44% nonfoil dual, 11% foil dual, 36% nonfoil basic, and 9% foil basic.

Full 14-card packs are drawn before Sift and included-pool filters. No rejected card is rerolled or replaced.

Showing all cards
Modeled card rows with set, treatment, value, seller fees, and average boxes per copy.
Name Set Card # Rarity Treatment Value Seller fees Boxes / copy
Total (Expected copies / box) — included sets & Sift 0.00
Expected copies / box0.00