Aetherdrift Play Booster EV Calculator
Estimate the expected value (EV) of Aetherdrift Play Booster boxes using live TCGplayer market prices. Updated daily, this calculator uses official slot odds, rarity weighting, and treatment mappings to model realistic pack value projections.
Each sealed box is modeled using the pack and card-slot configuration listed below, including product-specific bonus-sheet or treatment behavior where applicable. Simulations always draw full pack contents first, then apply optional Sift filtering afterward so EV follows true opening order.
Set theme: Aetherdrift is themed around high-speed interplanar racing, emphasizing vehicles, pilots, momentum, and spectacle-driven card treatments tied to the Grand Prix-style setting.
30 packs / box
14 game cards / pack
SPG in packs: 84–93 (non‑foil)
Topper EV toggle in Included sets
Included sets ▶
Sift is a price floor (USD): rows with Value ≥ Sift tint green. EV only uses Sift if you enable the toggle below.
Selling Fees
Per‑row shows combined pct + txn (txn = 2.5% processing). $0.30/order is added only in the summary.
Value Threshold
Mid and Low pull from TCGCSV (TCGplayer mirror). “Min” chooses the lowest non-null value, and Market falls back to whichever price is available.
Rows with Value ≥ Sift tint green. EV only uses Sift if toggled on, and it is applied after each pack’s cards are drawn.
EV Range (Monte Carlo)
Runs per summary update; higher counts smooth the bands.
Low/High = central quantiles measured from Monte Carlo pack openings.
Purchase EV
Pack & Box EV
| Metric | Low | Mid | High |
|---|---|---|---|
| Pack EV (gross) | $0.00 | $0.00 | $0.00 |
| Box EV × 30 (gross) | $0.00 | $0.00 | $0.00 |
| Gross EV per box (Purchase ÷ Boxes) | $0.00 | $0.00 | $0.00 |
| Total fees per box (Purchase ÷ Boxes) | $0.00 | $0.00 | $0.00 |
| Net after fees per box (Purchase ÷ Boxes) | $0.00 | $0.00 | $0.00 |
| Profit after fees per box (Purchase ÷ Boxes) | $0.00 | $0.00 | $0.00 |
| Break‑even price/box (mid) | $0.00 | ||
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00
Includes Box Topper EV per box: $0.00 (included)
Includes Box Topper EV per box: $0.00 (included)
Purchase EV & Profit
| All boxes | Low | Mid | High |
|---|---|---|---|
| Gross EV | $0.00 | $0.00 | $0.00 |
| Total fees | $0.00 | $0.00 | $0.00 |
| Net after fees | $0.00 | $0.00 | $0.00 |
| Profit after expenses | $0.00 | $0.00 | $0.00 |
| ROI vs cost | — | — | — |
Simulation Results (after Sift)
Confidence band: —
Each bar groups simulated box totals after cards are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.
| Name | Set | Card # | Rarity | Treatment | Value ($) | Seller fees (pct + txn) | Boxes / copy |
|---|---|---|---|---|---|---|---|
| Total (Expected / box) — included sets & Sift | 0.00 | ||||||
Box Topper breakdown (toggled by “Box Toppers — include in EV”)
Each Box Topper contains two First‑Place foil cards: (A) one full‑art basic (Driver’s‑Seat vs Panorama) and (B) one rare/mythic from the First‑Place pools (main set, borderless, or Special Guests). Probabilities are applied per bucket, then split evenly within each bucket.
| Name | Set | Card # | Treatment | Value ($) | Boxes / copy |
|---|---|---|---|---|---|
| Total EV from Box Toppers (per box) | $0.00 | ||||
Preparing…
Boxes / copy = 1 ÷ expected copies per box (30 × per‑pack or per‑box probability). Wildcard split uses an exact‑sum normalization to remove rounding gaps.