Bloomburrow Play Booster EV Calculator
Estimate the expected value (EV) of Bloomburrow Play Booster boxes using live TCGplayer market prices. Updated daily, this calculator uses official slot odds, rarity weighting, and treatment mappings to model realistic pack value projections.
Each sealed box is modeled using the pack and card-slot configuration listed below, including product-specific bonus-sheet or treatment behavior where applicable. Simulations always draw full pack contents first, then apply optional Sift filtering afterward so EV follows true opening order.
Set theme: Bloomburrow is themed around a storybook woodland world, with mouse-, rabbit-, frog-, bat-, and other small-creature factions plus seasonal flavor woven into its card treatments and limited play.
36 packs / box
14 cards / pack (game cards)
SPG “List”: 1.5% of packs (replaces a common; non‑foil)
Land slot: Seasonal basics 40/30/20/10 (NF/F split per season)
Excludes BLB #343+
Included sets ▶
Sift is a price floor (USD): rows with Value ≥ Sift tint green. EV only uses Sift if you enable the toggle below.
Selling Fees
Per‑row shows combined pct + txn (txn = 2.5% processing). $0.30/order is added only in the summary.
Value Threshold
Mid and Low pull from TCGCSV (TCGplayer mirror). “Min” chooses the lowest non-null value, and Market falls back to whichever price is available.
Rows with Value ≥ Sift tint green. EV only uses Sift if toggled on, and it is applied after each pack’s cards are drawn.
EV Range (Monte Carlo)
Runs per summary update; higher counts smooth the bands but take longer.
Low/High = central quantiles measured from Monte Carlo pack openings.
Purchase EV
Pack & Box EV
| Metric | Low | Mid | High |
|---|---|---|---|
| Pack EV (gross) | $0.00 | $0.00 | $0.00 |
| Box EV × 36 (gross) | $0.00 | $0.00 | $0.00 |
| Gross EV per box (Purchase ÷ Boxes) | $0.00 | $0.00 | $0.00 |
| Total fees per box (Purchase ÷ Boxes) | $0.00 | $0.00 | $0.00 |
| Net after fees per box (Purchase ÷ Boxes) | $0.00 | $0.00 | $0.00 |
| Profit after fees per box (Purchase ÷ Boxes) | $0.00 | $0.00 | $0.00 |
| Break‑even price/box (mid) | $0.00 | ||
Purchase EV & Profit
| All boxes | Low | Mid | High |
|---|---|---|---|
| Gross EV | $0.00 | $0.00 | $0.00 |
| Total fees | $0.00 | $0.00 | $0.00 |
| Net after fees | $0.00 | $0.00 | $0.00 |
| Profit after expenses | $0.00 | $0.00 | $0.00 |
| ROI vs cost | — | — | — |
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00
Simulation Results (after Sift)
Confidence band: —
Each bar groups simulated box totals after cards are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.
| Name | Set | Card # | Rarity | Treatment | Value ($) | Seller fees (pct + txn) | Boxes / copy |
|---|---|---|---|---|---|---|---|
| Total (Expected / box) — included sets & Sift | 0.00 | ||||||
Preparing…
Boxes / copy = 1 ÷ expected copies per box (36 × per‑pack probability).
EV uses Sift only when Use Sift (≥) is checked; row tinting always uses the numeric Sift value.