Flesh and Blood

Uprising Booster Display EV

Estimate the expected value (EV) of Uprising booster displays using live TCGplayer market prices via TCGCSV. This calculator models product-specific slot composition, rarity weighting, and treatment pools to produce realistic EV and variance projections.

Model assumptions & evidence

Each sealed display is simulated pack-by-pack using the configured slot behavior shown below. Simulations always draw full pack contents first, then apply optional Sift filtering afterward so EV follows true opening order.

Set theme: Uprising is themed around signature heroes, class identities, and chase treatments that define this Flesh and Blood release.

24 packs / display 16 cards / pack Slots: 11C (NF) • 1 Rare (NF) • 1 Rare+ (R/M NF) • 1 RF • 2 Token slots (1 may be CF)

Set theme: Uprising is themed around signature heroes, class identities, and chase treatments that define this Flesh and Blood release.

Calculation settingsSift off

Selling Fees

Per-row shows combined pct + txn (txn = 2.5% processing). $0.30/order added only in the summary.

Value Threshold

Changing this can materially lower EV when Market prices are stale. Direct Low falls back to TCG Low when unavailable.
Sift is applied to the 16 drawn cards per pack (post‑draw). $0 cards (tokens) only count when Sift = 0.

EV Range (Monte Carlo)

Runs per summary update; higher counts smooth the bands but take longer.

Purchase EV

US Sealed Price / EV

Compares marketplace low sealed booster box prices to this calculator's break-even price/box after fees.

Sealed booster box price to break-even EV comparison by marketplace.
Marketplace Box price Break-even price/box (mid) P/E Basis
TCGplayer Loading... -- -- Low sealed price when available.
eBay -- -- -- Marketplace link available; synced sealed low price when available.
Loading sealed booster display price...

Simulation Results (after Sift)

Confidence band: —
Each bar groups simulated box totals after cards are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.

Pack & Box EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Pack EV (gross)$0.00$0.00$0.00
Simulated booster display EV (24 packs, gross)$0.00$0.00$0.00
Gross EV per box (Purchase ÷ Boxes)———
Total fees per box (Purchase ÷ Boxes)———
Net after fees per box (Purchase ÷ Boxes)———
Profit after fees per box (Purchase ÷ Boxes)———
Break-even price/box (mid)$0.00
Auto-loading generated card data…
Two token slots contribute $0 EV; CF replaces one token at ≈1/24; CF Legendary ≈1/220; RF Legendary ≈1/80; Majestic total ≈1/4 across RF+Rare+. Normal UPR006-008 Invoke short prints are half-weighted inside the Majestic pool. Publisher odds anchor the headline rates; because the exact Fabled/Marvel treatment allocation is not published, eligible rows are count-weighted within the modeled branches.

Purchase EV & Profit

Purchase-level expected value, fees, profit, and return across all boxes.
All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost———
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00

Content snapshot

Display Content Snapshot

Pack contents are drawn first; Sift is applied only after the opened cards are known.

Packs
24 / display
Cards
16 / pack
Modeled cards
384 cards
EV rows
Loading

Pack Structure

Product model
  1. 11C (NF)
  2. 1 Rare (NF)
  3. 1 Rare+ (R/M NF)
  4. 1 RF
  5. 2 Token slots (1 may be CF)

Every slot is resolved before value filtering; excluded outcomes are never backfilled.

Top EV Contributors

After post-draw Sift
  1. Loading card contributions…
Model assumptions and valuation scope

Publisher configuration: 24 sixteen-card packs, with eleven Commons, one Rare, one Rare/Majestic, one Rainbow Foil, and two token positions. Cold Foil approximately one per 24 packs replaces a token. RF Legendary averages 1/80 packs; CF Legendary 1/220. Normal Invoke cards006-008 are half-weighted within the Majestic pool. These are production averages, not guarantees for an individual pack or display.

The original model interprets Majestic1/4 as a combined nonfoil plus Rainbow Foil target, excluding Cold Foil. Its nonfoil Rare average is approximately1.882, so it does not simultaneously reproduce the publisher Rare1.75 headline. Finish scope and rounded headlines are not treated as exact factory guarantees. The original RF and CF remainder allocations use uniform source-printing weights, including Fabled and Marvel. Their rates are unpublished; the publisher says Marvel frequencies vary. These allocations are explicit approximations, not publisher-certified odds. Original eligibility is retained; no new chase exclusion is introduced. Draws are independent with replacement; no factory order, color balancing, or duplicate guarantees are claimed.

Ordinary token/back positions remain intentionally excluded from valuation under the original page scope. Their expected count is47/24 per pack; expected eligible game-card count is337 per display, distinct from384 physical positions. The Collector Centre token headline1.75 differs from the FAB2.0 figure47/24 and the explicit CF replacement configuration retained here. No absent token quote is assigned a Market value. Construct and draw all384 positions first, then apply Sift and user filters without reroll or backfill. Publisher configuration and rarity notes · Printing and short-print checklist.

Uprising expected value rows by card, rarity, treatment, price, fees, and boxes per copy.
Name Card # Rarity Treatment Value ($) Seller fees Boxes / copy