Rosetta Booster Display EV

Estimate the expected value (EV) of Rosetta booster displays using live TCGplayer market prices via TCGCSV. This calculator models product-specific slot composition, rarity weighting, and treatment pools to produce realistic EV and variance projections.

Each sealed display is simulated pack-by-pack using the configured slot behavior shown below. Simulations always draw full pack contents first, then apply optional Sift filtering afterward so EV follows true opening order.

Set theme: Rosetta is themed around signature heroes, class identities, and chase treatments that define this Flesh and Blood release.

24 packs / display 16 cards / pack Slots: 11C (NF) • 1 Rare (NF) • 1 Rare+ (Rare/Majestic NF) • 1 RF • 1 Token • 1 Expansion | Token | CF

Selling Fees

Per-row shows combined pct + txn (txn = 2.5% processing). $0.30/order added only in the summary.

Value Threshold

Changing this can materially lower EV if Market/Mid are stale. “Min” is most conservative.
Sift is applied to the 15 drawn cards per pack (post-draw). The dedicated token slot is excluded; $0 cards (Basic/Expansion) only count when Sift = 0.

EV Range (Monte Carlo)

Runs per summary update; higher counts smooth the bands but take longer.

Purchase EV

Pack & Box EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Pack EV (gross)$0.00$0.00$0.00
Box EV × 24 (gross)$0.00$0.00$0.00
Gross EV per box (Purchase ÷ Boxes)
Total fees per box (Purchase ÷ Boxes)
Net after fees per box (Purchase ÷ Boxes)
Profit after fees per box (Purchase ÷ Boxes)
Break-even price/box (mid)$0.00
Auto-loading TCGCSV…
Basic/Expansion contributes $0 EV; CF ≈1/24; CF Legendary ≈1/220; RF Legendary ≈1/80; Majestic total ≈1/4 across RF+Rare+.

Purchase EV & Profit

All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00

Simulation Results (after Sift)

Confidence band: —
Each bar groups simulated box totals after cards are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.
Name Card # Rarity Treatment Value ($) Seller fees Boxes / copy