Flesh and Blood

Monarch [Unlimited] Booster Display EV

Estimate the expected value (EV) of Monarch [Unlimited] booster displays using live TCGplayer market prices via TCGCSV. This calculator models product-specific slot composition, rarity weighting, and treatment pools to produce realistic EV and variance projections.

Model assumptions & evidence

Each sealed display is simulated pack-by-pack using the configured slot behavior shown below. Simulations always draw full pack contents first, then apply optional Sift filtering afterward so EV follows true opening order.

Set theme: Monarch [Unlimited] is themed around signature heroes, class identities, and chase treatments that define this Flesh and Blood release.

24 packs / display 16 cards / pack

Monarch Unlimited draws 24 packs of 15 game cards plus one zero-value token: eleven commons, one common equipment, one rare, one rare-or-Majestic, and one rainbow foil. Normal Luminaris (003), Raydn (031), and Hexagore (121) use the publisher-documented half frequency, normalized within the nonfoil Majestic slot. The retained 1/4 nonfoil Majestic rate and uniform non-Legendary rainbow-foil allocation are disclosed modeling assumptions; the missing MON140 rainbow-foil row is retained with unknown prices, never its nonfoil price. Fabled is excluded before drawing because its rate is unpublished. Sift and filters apply only after the complete contents are drawn, without rerolls or backfill. Full EV is held until all selected prices are complete.

Slots: 11 Common (NF) • 1 Equipment (NF) • 1 Rare (NF) • 1 Rare+ (R/M NF) • 1 Rainbow Foil • 1 Token

Set theme: Monarch [Unlimited] is themed around signature heroes, class identities, and chase treatments that define this Flesh and Blood release.

Calculation settingsSift off

Selling Fees

Per-row shows combined pct + txn (txn = 2.5% processing). $0.30/order added only in the summary.

Value Threshold

Changing this can materially lower EV if Market/Mid are stale. “Min” is most conservative.
Sift is applied to the 16 drawn cards per pack (post-draw). $0 cards (Basic/Token) only count when Sift = 0.

EV Range (Monte Carlo)

Runs per summary update; higher counts smooth the bands but take longer.

Purchase EV

Simulation Results (after Sift)

Confidence band: —
Each bar groups simulated box totals after cards are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.

Pack & Box EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Pack EV (gross)$0.00$0.00$0.00
Simulated booster display EV (24 packs, gross)$0.00$0.00$0.00
Gross EV per box (Purchase ÷ Boxes)———
Total fees per box (Purchase ÷ Boxes)———
Net after fees per box (Purchase ÷ Boxes)———
Profit after fees per box (Purchase ÷ Boxes)———
Break-even price/box (mid)$0.00
Auto-loading generated card data…
Basic/Token contributes $0 EV; CF is disabled for Monarch Unlimited; RF Legendary = 1/96; RF Fabled is excluded because LSS publishes Fabled as 1 per ??? packs. Common and equipment slots are modeled separately.

Purchase EV & Profit

Purchase expected value and profit summary across all selected boxes.
All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost———
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00

Content snapshot

Display Content Snapshot

Pack contents are drawn first; Sift is applied only after the opened cards are known.

Packs
24 / display
Cards
16 / pack
Modeled cards
384 cards
EV rows
Loading

Pack Structure

Product model
  1. 11 Common (NF)
  2. 1 Equipment (NF)
  3. 1 Rare (NF)
  4. 1 Rare+ (R/M NF)
  5. 1 Rainbow Foil
  6. 1 Token

Every slot is resolved before value filtering; excluded outcomes are never backfilled.

Top EV Contributors

After post-draw Sift
  1. Loading card contributions…
Monarch Unlimited card EV rows with rarity, treatment, value, fees, and expected boxes per copy.
Name Card # Rarity Treatment Value ($) Seller fees Boxes / copy