Flesh and Blood

Arcane Rising [Unlimited] Booster Display EV

Estimate the expected value (EV) of Arcane Rising [Unlimited] booster displays using live TCGplayer market prices via TCGCSV. This calculator models product-specific slot composition, rarity weighting, and treatment pools to produce realistic EV and variance projections.

Model assumptions & evidence

Each sealed display is simulated pack-by-pack using the configured slot behavior shown below. Simulations always draw full pack contents first, then apply optional Sift filtering afterward so EV follows true opening order.

Set theme: Arcane Rising [Unlimited] is themed around signature heroes, class identities, and chase treatments that define this Flesh and Blood release.

24 packs / display 16 cards / pack Slots: 11C (NF) • 1 Equipment (NF) • 1 Rare (NF) • 1 Rare+ (R/SR/M NF) • 1 Foil (F/C/R/SR/M/L) • 1 Token

Set theme: Arcane Rising [Unlimited] is themed around signature heroes, class identities, and chase treatments that define this Flesh and Blood release.

Calculation settingsSift off

Selling Fees

Per-row shows combined pct + txn (txn = 2.5% processing). $0.30/order added only in the summary.

Value Threshold

Choose Market, Low, or Direct Low from the generated TCGplayer price snapshot.
Sift is applied to the 16 drawn cards per pack (post-draw). The token contributes $0 and only counts when Sift = 0.

EV Range (Monte Carlo)

Runs per summary update; higher counts smooth the bands but take longer.
Off by default because LSS publishes no exact aggregate Fabled rate. Enabling it applies the historical local 1-in-960 estimate as a comparison only.

Purchase EV

Simulation Results (after Sift)

Confidence band: —
Each bar groups simulated box totals after cards are drawn, then Sift is applied to pack hits. X-axis = box value, Y-axis = number of simulations in that range.

Pack & Box EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Pack EV (gross)$0.00$0.00$0.00
Simulated booster display EV (24 packs, gross)$0.00$0.00$0.00
Gross EV per box (Purchase ÷ Boxes)———
Total fees per box (Purchase ÷ Boxes)———
Net after fees per box (Purchase ÷ Boxes)———
Profit after fees per box (Purchase ÷ Boxes)———
Break-even price/box (mid)$0.00
Auto-loading generated card data…
The pack draws 4 generic commons, 7 class commons, and 1 equipment from all 12 normal common equipment printings; ARC Unlimited CF is modeled at 0%; Rare+ Majestic uses LSS 1/12; RF Legendary uses LSS 1/96. Baseline EV excludes RF Fabled because LSS publishes no exact aggregate rate; the unchecked sensitivity control can apply the legacy local 1-in-960 estimate. The token is drawn as a zero-value card before Sift.

Purchase EV & Profit

Purchase-level expected value, fees, profit, and return across all boxes.
All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost———
Boxes: 0 • Price/box: $0.00 • Total cost: $0.00

Content snapshot

Display Content Snapshot

Pack contents are drawn first; Sift is applied only after the opened cards are known.

Packs
24 / display
Cards
16 / pack
Modeled cards
384 cards
EV rows
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Pack Structure

Product model
  1. 11C (NF)
  2. 1 Equipment (NF)
  3. 1 Rare (NF)
  4. 1 Rare+ (R/SR/M NF)
  5. 1 Foil (F/C/R/SR/M/L)
  6. 1 Token

Every slot is resolved before value filtering; excluded outcomes are never backfilled.

Top EV Contributors

After post-draw Sift
  1. Loading card contributions…
Arcane Rising Unlimited expected value rows by card, rarity, treatment, price, fees, and boxes per copy.
Name Card # Rarity Treatment Value ($) Seller fees Boxes / copy