Estimate the expected value (EV) of a Secrets of Strixhaven Draft Night (12 Play Boosters, 1 Collector Booster, 90 non-foil basic lands) using live TCGplayer market prices. Updated daily, this calculator uses official slot odds, rarity weighting, and treatment mappings to model realistic pack value projections.
Each draft night is modeled as 12 Play Boosters + 1 Collector Booster + 90 non-foil basic lands using the card-slot configurations listed below, including product-specific bonus-sheet or treatment behavior where applicable. Simulations always draw full pack contents first, then apply optional Sift filtering afterward so EV follows true opening order.
Set theme: Secrets of Strixhaven features the Mystical Archive bonus sheet with reprints of iconic spells in English and Japanese art, field notes and borderless variant treatments, full-art lands, and Special Guests from across Magic's history.
12 Play Boosters / draft night1 Collector Booster / draft night90 NF basic lands / draft night14 game cards / play pack · 15 game cards / collector packSOS slot models include Mystical Archive, borderless, field notes, extended art, Commander, and Special Guests outcomes
Included sets ▶
Sift is a price floor (USD): rows with Value ≥ Sift tint green. EV only uses Sift if you enable the toggle below.
Selling Fees
Per‑row shows combined pct + txn (txn = 2.5% processing). $0.30/order is added only in the summary.
Value Threshold
Mid and Low pull from TCGCSV (TCGplayer mirror). “Min” chooses the lowest non-null value, and Market falls back to whichever price is available.
Rows with Value ≥ Sift tint green. EV only uses Sift if toggled on, and it is applied after each pack’s cards are drawn.
EV Range (Monte Carlo)
Runs per summary update; higher counts smooth the bands but take longer.
Low/High = central quantiles measured from Monte Carlo pack openings.
Purchase EV
Adds per-order shipping costs plus any TCGplayer order-processing fee (when applicable) in the summary.
Draft Night EV
Draft night expected value summary across low, mid, and high estimates.
How to read this: Think of P/E as “dollars paid for each $1 of expected card value.” 1.00x means the box price and the current mid EV are the same. 1.25x means you are paying $125 for each $100 of expected value. 0.90x means you are paying $90 for each $100 of expected value. Lower is cheaper relative to EV, but EV is only an average estimate, not guaranteed profit.
Simulation Results (after Sift)
Confidence band: —
Each bar groups simulated draft night totals after cards are drawn, then Sift is applied to pack hits. X-axis = draft night value, Y-axis = number of simulations in that range.
Name
Set
Card #
Rarity
Treatment
Value
Seller fees
Boxes / copy
Total (Expected / draft night) — included sets & Sift
0.00
Sanity total (Expected / draft night) — all modeled rows (game cards)
0.00
Gap to 273 cards/draft night
0.00
Preparing…
Draft nights / copy = 1 ÷ expected copies per draft night (12 Play Boosters × per‑play‑pack probability + 1 Collector Booster × per‑collector‑pack probability + fixed‑land copies).
EV uses Sift only when Use Sift (≥) is checked; row tinting always uses the numeric Sift value and the Sift filter is applied after each draft night’s cards are drawn.
Less‑than‑1% odds: SOS low-frequency outcomes use explicit approximated shares in the slot constants, and Sift is still applied only after full pack draws.
Draft night model: 12 Play Boosters + 1 Collector Booster + 90 nonfoil basic lands (9 copies × 10 arts, SOS 272–281).