Gatecrash Draft Booster EV Calculator

Estimate the expected value (EV) of Gatecrash Booster Box using live TCGplayer market prices and the backend draft-box model.

This historical model draws all game-card slots first, then applies included-bucket toggles and optional Sift filtering as post-draw scoring filters.

36 packs / box15 game cards / pack540 modeled card slots / boxBackend Draft Booster model
10 Normal nonfoil common slots, 3 Normal nonfoil uncommon slots, and 1 Normal nonfoil rare-or-mythic slot per pack with a documented 7:1 rare-to-mythic split. Each branch is modeled uniformly within the current TCGCSV rarity pool; exact old print-sheet ordering and collation are not inferred. Premium foil replacement outcomes are excluded from this conservative historical EV model and treated as omitted zero-EV upside rather than backfilled into nonfoil slots. The model also includes 1 occupied zero-EV slot per pack (land/ad/checklist slot). The occupied zero-EV slot is drawn before Sift/filtering and is not backfilled into any priced card pool. Draw all game-card slots first, then apply any Sift or filtering logic afterward.
SnapshotTCG Market + $0.25 SiftBased on TCG Market pricing with Sift applied only after complete modeled contents are drawn.

Content Snapshot

Gatecrash Draft Booster Content Snapshot

The calculator retains this product's existing slot model and resolves complete contents before included-pool controls or optional Sift score the result.

Packs
36 packs / box
Cards
15 game cards / pack
Modeled total
540 modeled card slots / box
Rows
Loading

Pack Structure

Each Gatecrash Draft Booster is modeled with 15 game-card slots.

Commons10 cards / pack
Pool: 101 modeled card outcomes.Common slots: 10 expected / pack.
Uncommons3 cards / pack
Pool: 80 modeled card outcomes.Uncommon slots: 3 expected / pack.
Land1 card / pack
Pool: 1 modeled card outcome.Land/ad/checklist slot: 1 expected / pack.
Rare / Mythic1 card / pack
Pool: 68 modeled card outcomes.Rare/mythic slot: 1 expected / pack.

Draw all game-card slots first, then apply any Sift or filtering logic afterward.

Non-game inserts are not counted toward EV unless the model explicitly lists them.

Included model bucketsChoose which modeled pools count toward EV.Model controls
Rows are grouped by backend model bucket. Sift is applied only after model contents are drawn.

Selling Fees

Row fees show pct + txn. Order fees are added only in the summary.

Value Threshold

Prices load from generated snapshots when available, with TCGCSV price groups as a live fallback. EV applies Sift after modeled contents are drawn.
Rows with Value >= Sift tint green. EV uses Sift only when the toggle is checked.

EV Range (Monte Carlo)

Purchase EV

Pack & Box EV

Expected value summary across low, mid, and high Monte Carlo estimates.
MetricLowMidHigh
Average pack EV (gross)$0.00$0.00$0.00
Box EV x 36 (gross)$0.00$0.00$0.00
Gross EV per box$0.00$0.00$0.00
Total fees per box$0.00$0.00$0.00
Net after fees per box$0.00$0.00$0.00
Profit after fees per box$0.00$0.00$0.00
Break-even price/box (mid)$0.00

Purchase EV & Profit

Purchase expected value and profit summary across all selected boxes.
All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost---
Boxes: 0 | Price/box: $0.00 | Total cost: $0.00

Simulation Results (after Sift)

Confidence band: -
Each bar groups simulated box totals after modeled contents are drawn, then Sift and included-bucket filters are applied.
Showing all cards
Modeled card expected value rows for this product.
NameSetCard #RarityTreatmentValue ($)Seller fees (pct + txn)Boxes / copy
Total expected copies / box - included buckets & Sift0.00
Expected / box0.00