Digimon Card Game / Booster Display
Resurgence Booster [RB01] 24-Pack Booster Display EV Calculator
Estimate this physical product's no-chase expected value with a product-, region-, language-, and printing-specific model, then compare the modeled range with your entered cost. Estimated ROI is a planning metric, not a guaranteed return.
Model assumptions & evidence
Simulation order: complete product contents are drawn first. Included-pool controls and optional Sift are applied only after the draw, and filtered outcomes are never replaced or backfilled.
- Release
- September 29, 2023
- Product
- 24-Pack Booster Display
Included poolsChoose which already-drawn pools count toward EV.
Sealed Price / EV
Marketplace rows retain marketplace-only labels and use each marketplace's low sealed-product price.
| Marketplace | Product price | Break-even price | P/E | Basis |
|---|
Simulation Results
Low, Mid, and High are all derived from this same recalculated result set.
Confidence band: --
Modeled contribution mix
Card Value Breakdown
See which rarities and treatments are carrying the current gross EV.
Waiting for modeled rows
Model & EvidenceHow this calculation is supportedReview the product evidence, price coverage, and chase policy. EvidencePublisher + empirical collationReviewed October 12, 2026 Price coverage (reviewed)100.0% modeled mass100.0% measured rows Chase policyNo-chase baseline2 chase families excluded
Generated model: /data-static/digimon/resurgence-booster/models/booster-display-no-chase.json
Publisher + empirical collation
Evidence
This calculator is based on Publisher + empirical collation reviewed October 12, 2026.
Empirical sample
- Sample unit
- Case
- Sample size
- 1
- Observation window
- Not reported by the source
- Region
- English-market sealed product; country and manufacturer printing wave undisclosed
- Case correlations
- Preserved
- Method
- Prominently labeled empirical collation from the immutable RB-01: Resurgence Booster product revision: 12 displays / 288 packs are documented as one English sealed-case breakdown. The model preserves the named product's case aggregate, removes the complete premium branch, and derives only case-average non-chase expected counts. The source does not disclose the opening date, country, printing wave, or number of independently opened cases beyond the documented sealed-case unit.
Sources
- Digimon Card Game - Resurgence Booster [RB01] - Bandai (accessed 2026-07-21)
- RB-01: Resurgence Booster - immutable collation snapshot - DigimonCardGame Wiki community (accessed 2026-07-21)
- TCGCSV Digimon Card Game category groups - TCGCSV (accessed 2026-07-21) — identity and pricing were imported into local generated artifacts; the calculator does not call the raw endpoint.
- TCGCSV Resurgence Booster sealed products - TCGCSV (accessed 2026-07-21) — identity and pricing were imported into local generated artifacts; the calculator does not call the raw endpoint.
- Owner-directed ordinary-pool no-chase redraw classification - The Expected Value (accessed 2026-07-23)
- RB01 official card gallery: six Memory Boost reprints are Super Rare; official product topper disclosure - Bandai (accessed 2026-10-12)
Limitations
- Prominently labeled empirical collation: one documented English sealed-case unit comprising 12 displays / 288 packs. Independent case count, country, opening interval, and manufacturer printing wave are undisclosed. The immutable wiki revision date 2025-05-14 is a source snapshot date, not an asserted observation date.
- Empirical observation start (observedFrom): undisclosed by the source.
- Empirical observation end (observedThrough): undisclosed by the source.
- Empirical sample printing wave (wave): not reported by the source.
- Empirical sample printing detail (printingDetail): not reported by the source.
- Independent sealed-case count (independentCases): undisclosed beyond the one documented case unit.
- The documented English sealed-case totals preserve RB01's distinct recipe: six reprint Common/Uncommon, three RB01 Common/Uncommon, one Rare, one in-pack Promotion, and one replacement-upgrade branch per pack. That final branch reconciles 228 reprint Super Rare, 24 RB01 Super Rare, 12 Secret Rare, and 24 excluded alternate-art outcomes.
- Publisher-supported fixed-bonus treatment: the display includes one box-topper card from seven parallel types. This alternate-art/design topper remains excluded under the documented no-chase policy, including the rare alternate-design Siriusmon. The modeled display comprises 288 booster-pack cards; the excluded topper is not silently valued at zero or treated as an in-pack Promotion card.
- The source preserves a sealed-case aggregate and the record preserves the 12-display/288-pack outer structure. Display expected counts are exactly 24 times pack expectations; within-case display assignment, hit-count variance, and per-display guarantees are not disclosed, so the calculation is marginal-only.
- Modeling policy approved 2026-07-23: every supported ordinary card in the same slot, rarity, treatment, and finish pool receives one equal positive selection weight. This is a transparent modeling assumption where the publisher or empirical sample gives pool odds but not card-level sheet weights.
- No-chase redraw policy approved 2026-07-23: Curio, Enchanted, alternate-art, parallel, showcase, serialized, signature, premium-rarity, promotional, and any other card or treatment without a supported pull rate are excluded. A chase hit is redrawn from the applicable supported ordinary pool, so excluded cards occupy no modeled outcome.
- Simulation ordering is draw the complete disclosed no-chase product first, record that draw, and only then apply Sift or another user filter. Sift never changes or backfills the completed modeled draw.
- Publisher RB01 card images identify all six P-035 through P-040 Memory Boost reprints as Super Rare. Their exact upstream Promo metadata is retained as expectedTcgcsvRarity for identity validation, while modeled rarity and selection membership use the printed Super Rare classification. They share the reprint Super Rare upgrade pool with nine other reprints (15 total), rather than the ordinary in-pack Promotion pool (14 remaining). Existing empirical branch totals and equal within-pool weights are retained; no new factory rate is inferred.
- Full-product EV is unavailable: ordinary English-exclusive Promo cards P-088 Siriusmon, P-089 Amphimon and P-090 Diarbbitmon are absent from the generated identity and price inputs. The retained 14-card Promotion pool is incomplete; its numerical scenario must not be presented as full-product EV. Resolve exact printing identities and same-basis quotes before releasing the hold.
Local price snapshots
Pricing
TCGplayer Low is the default singles price for the first calculation and remains selected until changed. Resetting the price source returns to TCGplayer Low.
- Row coverage (reviewed)
- 100.0%
- Modeled mass coverage (reviewed)
- 100.0%
- Coverage observed
- September 4, 2026
- Low-price source
- Available Via Tcgcsv
No catalog-level price fallbacks are recorded. Runtime gaps are disclosed below when data loads.
TCGplayer Low coverage will be checked against the loaded local price snapshot.
Generated model and price snapshot dates load with this calculator.
No-chase model
Chase Exclusions
Excluded chase families are removed from the model entirely. They are never retained as zero-EV occupied outcomes. Each affected physical position is instead filled from its disclosed supported ordinary pool before the product draw is completed.
- Alternate-art, parallel, and promotional cards
- Unsupported premium or foil treatments
Product snapshot
Modeled Product Structure
- Cards per pack
- 12
- Packs per booster display
- 24
- Booster Displays per case
- 12
- Draw order
- Complete draw, then filters
All modeled slots are resolved before pool toggles or Sift score the opened product. This ordering prevents replacement draws from inflating EV.
Release-specific model analysis
What drives Resurgence Booster [RB01] 24-Pack Booster Display
Product profile. This booster display resolves 288 card positions across 120 named outcomes. The model snapshot dated September 4, 2026 contains 32 Rare, 25 Uncommon, 21 Common, 21 Super Rare, 14 Promo, 7 Secret Rare. Its largest slot groups are 32 rare, 25 uncommon, 21 common, 21 super rare, 14 promo. Every listed outcome contributes to the published baseline unless the visitor applies a post-draw filter.
Largest modeled weights. A Delicate Plan Resurgence Booster Reprint #BT3-097 U (4.97 expected per booster display), Agunimon Resurgence Booster Reprint #BT4-011 U (4.97 expected per booster display), Blossomon Resurgence Booster Reprint #BT3-054 C (4.97 expected per booster display), Chuumon Resurgence Booster Reprint #BT3-061 C (4.97 expected per booster display), Cocytus Breath Resurgence Booster Reprint #ST2-16 U (4.97 expected per booster display). These are frequency leaders in the product model, not a promise that any individual opening will contain them.
Release-specific card examples. AeroVeedramon Zero Resurgence Booster Reprint #P-047 P, Agumon #RB1-004 R, Amphimon #RB1-016 SR, Angoramon #RB1-020 U, BetelGammamon #RB1-008 C, BlackWarGreymon Resurgence Booster Reprint #BT2-112 SEC, Upamon BT1 003 Resurgence Booster Reprint #BT1-003 R, Cupimon Resurgence Booster Reprint #BT1-006 R. Seeing the named pool makes it possible to compare this release with adjacent sets instead of treating every sealed product as the same generic pack calculation.
How to read the pool. The named examples above distinguish this release from neighboring calculators. Live marketplace values still load in the calculator, while this editorial snapshot stays focused on the reviewed product structure and does not turn a temporary price into a permanent claim.
The baseline product model is constructed first, including any documented chase exclusions. The calculator then draws the complete baseline product. Included-pool controls and optional Sift evaluate that completed draw afterward and do not alter its collation.
Pack & Booster Display EV
| Metric | Low | Mid | High |
|---|---|---|---|
| Pack EV (gross) | $0.00 | $0.00 | $0.00 |
| Booster Display EV × 24 packs (gross) | $0.00 | $0.00 | $0.00 |
| Seller fees | $0.00 | $0.00 | $0.00 |
| Net after fees | $0.00 | $0.00 | $0.00 |
| Profit after purchase | $0.00 | $0.00 | $0.00 |
| Break-even price (Mid) | $0.00 | ||
Purchase EV & Estimated ROI
| Metric | Low | Mid | High |
|---|---|---|---|
| Gross EV | $0.00 | $0.00 | $0.00 |
| Total fees | $0.00 | $0.00 | $0.00 |
| Net after fees | $0.00 | $0.00 | $0.00 |
| Profit after expenses | $0.00 | $0.00 | $0.00 |
| Modeled ROI vs entered cost | -- | -- | -- |
booster displays: 0 · Price/booster display: $0.00 · Total cost: $0.00
How is estimated ROI calculated? It equals modeled profit divided by the entered product cost. Modeled profit subtracts that product cost, selected seller fees, and any entered order or shipping costs from the modeled resale value. It is not a guaranteed return; pull variance, market price changes, taxes, and other unmodeled selling costs can change actual resale results.
Expected contribution
Card Value Breakdown
| Name | Set | Card # | Rarity | Treatment | Value | Seller fees | Products / copy |
|---|---|---|---|---|---|---|---|
| Expected cards/booster display after toggles and Sift | 0.00 | ||||||
| All modeled game-card rows | 0.00 | ||||||
| Gap to modeled card total | 0.00 | ||||||
The simulator draws the full physical product first, then applies disabled pools and optional Sift. Filtered outcomes occupy their actual slots and are never backfilled.