Kamigawa: Neon Dynasty Collector Booster EV Calculator

Estimate the expected value (EV) of Kamigawa: Neon Dynasty Collector Booster Box using live TCGplayer market prices and the backend collector-box model.

The calculator draws modeled box contents first from the backend slot contributions, then applies included-bucket toggles and optional Sift filtering as post-draw scoring filters.

12 packs / box15 game cards / pack180 modeled card slots / boxBackend Collector Booster model
NEO Collector Boosters model fixed normal foil common/uncommon/rare, foil ukiyo-e land, ordinary traditional foil Booster Fun rare/mythic, nonfoil Booster Fun rare/mythic, nonfoil extended/borderless rare/mythic, Ninja and Samurai common/uncommon treatment slots, and the foil DFC common/uncommon slot from local NEO rows. Neon ink and foil-etched outcomes are chase-excluded for this baseline instead of preserved as zero-EV occupied outcomes. NEO Collector Booster Box keeps only the occupied zero-EV slot "Commander extended-art rare or mythic rare" until NEC price identities are wired. Draw all pack and display slots first, then apply any Sift or filtering logic afterward.
SnapshotTCG Market + $0.25 SiftBased on TCG Market pricing with Sift applied only after complete modeled contents are drawn.

Content Snapshot

Kamigawa: Neon Dynasty Collector Booster Content Snapshot

The calculator retains this product's existing slot model and resolves complete contents before included-pool controls or optional Sift score the result.

Packs
12 packs / box
Cards
15 game cards / pack
Modeled total
180 modeled card slots / box
Rows
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Pack Structure

Each Kamigawa: Neon Dynasty Collector Booster is modeled with 15 game-card slots.

Foil Commons2 cards / pack
Pool: 101 modeled card outcomes.2 traditional foil commons: 2 expected / pack.
Foil Uncommons2 cards / pack
Pool: 80 modeled card outcomes.2 traditional foil uncommons: 2 expected / pack.
Land1 card / pack
Pool: 10 modeled card outcomes.Traditional foil ukiyo-e land: 1 expected / pack.
Foil Rare / Mythic1 card / pack
Pool: 77 modeled card outcomes.Traditional foil rare or mythic rare: 1 expected / pack.
Nonfoil Booster Fun1 card / pack
Pool: 82 modeled card outcomes.Nonfoil Booster Fun rare or mythic rare: 1 expected / pack.
Foil Booster Fun1 card / pack
Pool: 155 modeled card outcomes.Foil Booster Fun rare or mythic rare: 1 expected / pack.
Traditional foil double-faced common/uncommon1 card / pack
Pool: 14 modeled card outcomes.Traditional foil double-faced common/uncommon: 1 expected / pack.
Traditional foil Samurai common/uncommon treatment1 card / pack
Pool: 17 modeled card outcomes.Traditional foil Samurai common/uncommon treatment: 1 expected / pack.
Nonfoil Samurai common/uncommon treatment1 card / pack
Pool: 17 modeled card outcomes.Nonfoil Samurai common/uncommon treatment: 1 expected / pack.
Traditional foil Ninja common/uncommon treatment1 card / pack
Pool: 15 modeled card outcomes.Traditional foil Ninja common/uncommon treatment: 1 expected / pack.
Nonfoil Ninja common/uncommon treatment1 card / pack
Pool: 15 modeled card outcomes.Nonfoil Ninja common/uncommon treatment: 1 expected / pack.
Nonfoil Extended Art2 cards / pack
Pool: 89 modeled card outcomes.Commander extended-art rare or mythic rare: 1 expected / pack.Nonfoil extended-art or borderless rare or mythic rare: 1 expected / pack.

Draw all pack and display slots first, then apply any Sift or filtering logic afterward.

Non-game inserts are not counted toward EV unless the model explicitly lists them.

Included model bucketsChoose which modeled pools count toward EV.Model controls
Rows are grouped by backend model bucket. Sift is applied only after model contents are drawn.

Selling Fees

Row fees show pct + txn. Order fees are added only in the summary.

Value Threshold

Prices load from generated snapshots when available, with TCGCSV price groups as a live fallback. EV applies Sift after modeled contents are drawn.
Rows with Value >= Sift tint green. EV uses Sift only when the toggle is checked.

EV Range (Monte Carlo)

Purchase EV

Pack & Box EV

Expected value summary across low, mid, and high Monte Carlo estimates.
MetricLowMidHigh
Average pack EV (gross)$0.00$0.00$0.00
Box EV x 12 (gross)$0.00$0.00$0.00
Gross EV per box$0.00$0.00$0.00
Total fees per box$0.00$0.00$0.00
Net after fees per box$0.00$0.00$0.00
Profit after fees per box$0.00$0.00$0.00
Break-even price/box (mid)$0.00

Purchase EV & Profit

Purchase-level expected value and profit across low, mid, and high Monte Carlo estimates.
All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost---
Boxes: 0 | Price/box: $0.00 | Total cost: $0.00

Simulation Results (after Sift)

Confidence band: -
Each bar groups simulated box totals after modeled contents are drawn, then Sift and included-bucket filters are applied.
Showing all cards
Collector Booster model rows with current value, seller fees, and expected boxes per copy.
NameSetCard #RarityTreatmentValue ($)Seller fees (pct + txn)Boxes / copy
Total expected copies / box - included buckets & Sift0.00
Expected / box0.00