Innistrad Remastered Collector Booster EV Calculator

Estimate the expected value (EV) of Innistrad Remastered Collector Booster Display using live TCGplayer market prices and the backend collector-box model.

The calculator draws modeled box contents first from the backend slot contributions, then applies included-bucket toggles and optional Sift filtering as post-draw scoring filters.

12 packs / box 15 game cards / pack 180 modeled card slots / box Backend Collector Booster model
INR Collector Booster Displays model the published 12-pack, 15-card structure with foil common/uncommon/retro-land, Booster Fun common/uncommon, default-frame foil rare/mythic, and Booster Fun rare/mythic branches. Movie poster and serialized movie poster rows are unavailable in the current local source data, so available non-movie rare/mythic branches are normalized instead of using zero-EV placeholders. Draw all pack and display slots first, then apply any Sift or filtering logic afterward.
SnapshotTCG Market + $0.25 SiftBased on TCG Market pricing with Sift applied only after complete modeled contents are drawn.

Content Snapshot

Innistrad Remastered Collector Booster Content Snapshot

The calculator retains this product's existing slot model and resolves complete contents before included-pool controls or optional Sift score the result.

Packs
12 packs / box
Cards
15 game cards / pack
Modeled total
180 modeled card slots / box
Rows
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Pack Structure

Each Innistrad Remastered Collector Booster is modeled with 15 game-card slots.

Foil Commons4 cards / pack
Pool: 88 modeled card outcomes.4 traditional foil commons: 4 expected / pack.
Foil Uncommons3 cards / pack
Pool: 104 modeled card outcomes.3 traditional foil uncommons: 3 expected / pack.
Land1 card / pack
Pool: 10 modeled card outcomes.Traditional foil retro frame basic land: 1 expected / pack.
Nonfoil Booster Fun4 cards / pack
Pool: 193 modeled card outcomes.2 nonfoil Booster Fun C/U retro uncommon branches: 0.962 expected / pack (96.2% expected per pack).2 nonfoil Booster Fun R/M retro rare branches excluding unavailable movie posters: 0.9135 expected / pack (91.35% expected per pack).2 nonfoil Booster Fun C/U retro common branches: 0.886 expected / pack (88.6% expected per pack).2 nonfoil Booster Fun R/M other rare branches excluding unavailable movie posters: 0.6484 expected / pack (64.84% expected per pack).2 nonfoil Booster Fun R/M retro mythic branches excluding unavailable movie posters: 0.3242 expected / pack (32.42% expected per pack).2 nonfoil Booster Fun R/M other mythic branches excluding unavailable movie posters: 0.1139 expected / pack (11.39% expected per pack).2 nonfoil Booster Fun C/U non-retro common branches: 0.102 expected / pack (10.2% expected per pack).2 nonfoil Booster Fun C/U non-retro uncommon branches: 0.05 expected / pack (5% expected per pack).
Foil Booster Fun2 cards / pack
Pool: 193 modeled card outcomes.Traditional foil Booster Fun C/U retro uncommon branch: 0.481 expected / pack (48.1% expected per pack).Traditional foil Booster Fun R/M retro rare branch excluding unavailable movie posters: 0.4567 expected / pack (45.67% expected per pack).Traditional foil Booster Fun C/U retro common branch: 0.443 expected / pack (44.3% expected per pack).Traditional foil Booster Fun R/M other rare branch excluding unavailable movie posters: 0.3244 expected / pack (32.44% expected per pack).Traditional foil Booster Fun R/M retro mythic branch excluding unavailable movie posters: 0.1622 expected / pack (16.22% expected per pack).Traditional foil Booster Fun R/M other mythic branch excluding unavailable movie posters: 0.0567 expected / pack (5.67% expected per pack).Traditional foil Booster Fun C/U non-retro common branch: 0.051 expected / pack (5.1% expected per pack).Traditional foil Booster Fun C/U non-retro uncommon branch: 0.025 expected / pack (2.5% expected per pack).
Traditional foil default treatment rare or mythic rare1 card / pack
Pool: 95 modeled card outcomes.Traditional foil default treatment rare or mythic rare: 1 expected / pack.

Draw all pack and display slots first, then apply any Sift or filtering logic afterward.

Non-game inserts are not counted toward EV unless the model explicitly lists them.

Included model bucketsChoose which modeled pools count toward EV.Model controls
Rows are grouped by backend model bucket. Sift is applied only after model contents are drawn.

Selling Fees

Row fees show pct + txn. Order fees are added only in the summary.

Value Threshold

Prices load from generated snapshots when available, with TCGCSV price groups as a live fallback. EV applies Sift after modeled contents are drawn.
Rows with Value >= Sift tint green. EV uses Sift only when the toggle is checked.

EV Range (Monte Carlo)

Purchase EV

Pack & Box EV

Expected value summary across low, mid, and high Monte Carlo estimates.
MetricLowMidHigh
Average pack EV (gross)$0.00$0.00$0.00
Box EV x 12 (gross)$0.00$0.00$0.00
Gross EV per box$0.00$0.00$0.00
Total fees per box$0.00$0.00$0.00
Net after fees per box$0.00$0.00$0.00
Profit after fees per box$0.00$0.00$0.00
Break-even price/box (mid)$0.00

Purchase EV & Profit

Purchase expected value and profit summary across all selected boxes.
All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost---
Boxes: 0 | Price/box: $0.00 | Total cost: $0.00

Simulation Results (after Sift)

Confidence band: -
Each bar groups simulated box totals after modeled contents are drawn, then Sift and included-bucket filters are applied.
Showing all cards
Modeled card expected value rows for this product.
NameSetCard #RarityTreatmentValue ($)Seller fees (pct + txn)Boxes / copy
Total expected copies / box - included buckets & Sift0.00
Expected / box0.00