Dominaria United Collector Booster EV Calculator

Estimate the expected value (EV) of Dominaria United Collector Booster Box using live TCGplayer market prices and the backend collector-box model.

The calculator draws modeled box contents first from the backend slot contributions, then applies included-bucket toggles and optional Sift filtering as post-draw scoring filters.

12 packs / box15 game cards / pack181 modeled card slots / boxBackend Collector Booster model
DMU Collector Boosters model 12 packs plus one Legends Retold Box Topper. The Lost Legends branch is represented as a 3% occupied zero-EV replacement before Sift/filtering; normal foil common count is reduced to 397/100 accordingly. Fixed normal foil common/uncommon/rare, foil stained-glass land, foil showcase uncommon, and extended-art rare/mythic branches are modeled; Lost Legends, Legends Retold, textured, premium foil, alternative-border, token, and topper branches remain occupied zero-EV slots. DMU Collector Booster Box keeps the occupied zero-EV slot "Lost Legends replacement" instead of inventing missing odds or price identity. DMU Collector Booster Box keeps the occupied zero-EV slot "traditional foil Booster Fun rare or mythic rare" instead of inventing missing odds or price identity. Draw all pack and display slots first, then apply any Sift or filtering logic afterward.
SnapshotTCG Market + $0.25 SiftBased on TCG Market pricing with Sift applied only after complete modeled contents are drawn.

Content Snapshot

Dominaria United Collector Booster Content Snapshot

The calculator retains this product's existing slot model and resolves complete contents before included-pool controls or optional Sift score the result.

Packs
12 packs / box
Cards
15 game cards / pack
Modeled total
181 modeled card slots / box
Rows
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Pack Structure

Each Dominaria United Collector Booster is modeled with 15 game-card slots.

Foil Commons3.97 expected / pack
Pool: 90 modeled card outcomes.Traditional foil commons after Lost Legends replacement: 3.97 expected / pack.
Foil Uncommons2 cards / pack
Pool: 80 modeled card outcomes.2 traditional foil uncommons: 2 expected / pack.
Land1 card / pack
Pool: 5 modeled card outcomes.Traditional foil full-art stained-glass basic land: 1 expected / pack.
Foil Rare / Mythic1 card / pack
Pool: 80 modeled card outcomes.Traditional foil rare or mythic rare: 1 expected / pack.
Foil Booster Fun1 card / pack
Pool: 77 modeled card outcomes.Traditional foil Booster Fun rare or mythic rare: 1 expected / pack.
Alternative-border rare or mythic rare slots2 cards / pack
Pool: 62 modeled card outcomes.Alternative-border rare or mythic rare slots: 2 expected / pack.
Nonfoil uncommon Legends Retold card0.5 expected / pack
Pool: 5 modeled card outcomes.Nonfoil uncommon Legends Retold card: 0.5 expected / pack (50% expected per pack).
Foil-etched uncommon Legends Retold card0.5 expected / pack
Pool: 5 modeled card outcomes.Foil-etched uncommon Legends Retold card: 0.5 expected / pack (50% expected per pack).
Textured foil rare0.295 expected / pack
Pool: 14 modeled card outcomes.Textured foil rare: 0.295 expected / pack (29.5% expected per pack).
Textured foil mythic rare0.074 expected / pack
Pool: 7 modeled card outcomes.Textured foil mythic rare: 0.074 expected / pack (7.4% expected per pack).
Textured foil uncommon0.631 expected / pack
Pool: 20 modeled card outcomes.Textured foil uncommon: 0.631 expected / pack (63.1% expected per pack).
Lost Legends replacement0.03 expected / pack
Pool: 1 modeled card outcome.Lost Legends replacement: 0.03 expected / pack (3% expected per pack).
Foil Showcase1 card / pack
Pool: 20 modeled card outcomes.Traditional foil showcase stained-glass uncommon: 1 expected / pack.
Nonfoil Extended Art1 card / pack
Pool: 45 modeled card outcomes.Extended-art rare or mythic rare: 1 expected / pack.
Box Topper1 / display
Pool: 20 modeled card outcomes.Legends Retold Box Topper rare: 0.0417 expected / pack (4.17% expected per pack).Legends Retold Box Topper uncommon: 0.0313 expected / pack (3.13% expected per pack).Legends Retold Box Topper mythic rare: 0.0104 expected / pack (1.04% expected per pack).

Draw all pack and display slots first, then apply any Sift or filtering logic afterward.

Non-game inserts are not counted toward EV unless the model explicitly lists them.

Included model bucketsChoose which modeled pools count toward EV.Model controls
Rows are grouped by backend model bucket. Sift is applied only after model contents are drawn.

Selling Fees

Row fees show pct + txn. Order fees are added only in the summary.

Value Threshold

Prices load from generated snapshots when available, with TCGCSV price groups as a live fallback. EV applies Sift after modeled contents are drawn.
Rows with Value >= Sift tint green. EV uses Sift only when the toggle is checked.

EV Range (Monte Carlo)

Purchase EV

Pack & Box EV

Expected value summary across low, mid, and high Monte Carlo estimates.
MetricLowMidHigh
Average pack EV (gross)$0.00$0.00$0.00
Box EV x 12 (gross)$0.00$0.00$0.00
Gross EV per box$0.00$0.00$0.00
Total fees per box$0.00$0.00$0.00
Net after fees per box$0.00$0.00$0.00
Profit after fees per box$0.00$0.00$0.00
Break-even price/box (mid)$0.00

Purchase EV & Profit

Purchase-level expected value and profit across low, mid, and high Monte Carlo estimates.
All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost---
Boxes: 0 | Price/box: $0.00 | Total cost: $0.00

Simulation Results (after Sift)

Confidence band: -
Each bar groups simulated box totals after modeled contents are drawn, then Sift and included-bucket filters are applied.
Showing all cards
Collector Booster model rows with current value, seller fees, and expected boxes per copy.
NameSetCard #RarityTreatmentValue ($)Seller fees (pct + txn)Boxes / copy
Total expected copies / box - included buckets & Sift0.00
Expected / box0.00