Commander Legends Collector Booster EV Calculator

Estimate the expected value (EV) of Commander Legends Collector Booster Display using live TCGplayer market prices and the backend collector-box model.

The calculator draws modeled box contents first from the backend slot contributions, then applies included-bucket toggles and optional Sift filtering as post-draw scoring filters.

12 packs / box 15 game cards / pack 180 modeled card slots / box Backend Collector Booster model
CMR Collector Booster Displays model all 15 published game-card positions, including five foil commons, the two-card foil legendary branch, normal and extended-art nonlegendary branches, and all three foil-etched/borderless legendary positions. Wizards publishes the eligible treatments and 30%/20% upgrade rates but not every intra-sheet frequency, so the model discloses its uniform-identity and 7:1 rare/mythic assumptions. Draw all pack and display slots first, then apply any Sift or filtering logic afterward.
SnapshotTCG Market + $0.25 SiftBased on TCG Market pricing with Sift applied only after complete modeled contents are drawn.

Content Snapshot

Commander Legends Collector Booster Content Snapshot

The calculator retains this product's existing slot model and resolves complete contents before included-pool controls or optional Sift score the result.

Packs
12 packs / box
Cards
15 game cards / pack
Modeled total
180 modeled card slots / box
Rows
Loading

Pack Structure

Each Commander Legends Collector Booster is modeled with 15 game-card slots.

Foil Commons5 cards / pack
Pool: 141 modeled card outcomes.5 traditional foil commons (including The Prismatic Piper): 5 expected / pack.
Uncommons2 cards / pack
Pool: 112 modeled card outcomes.2 nonlegendary uncommon slots normal-frame share: 1.6 expected / pack.2 nonlegendary uncommon slots extended-art uncommon upgrade share: 0.2 expected / pack (20% expected per pack).2 nonlegendary uncommon slots extended-art common upgrade share: 0.2 expected / pack (20% expected per pack).
2 traditional foil uncommon, rare, or mythic legendary cards2 cards / pack
Pool: 70 modeled card outcomes.2 traditional foil uncommon, rare, or mythic legendary cards: 2 expected / pack.
Traditional foil nonlegendary rare or mythic normal-frame branch0.7 expected / pack
Pool: 69 modeled card outcomes.Traditional foil nonlegendary rare or mythic normal-frame branch: 0.7 expected / pack (70% expected per pack).
Foil-etched reprint legendary card1 card / pack
Pool: 32 modeled card outcomes.Foil-etched reprint legendary card: 1 expected / pack.
Foil-etched uncommon legendary card or The Prismatic Piper1 card / pack
Pool: 41 modeled card outcomes.Foil-etched uncommon legendary card or The Prismatic Piper: 1 expected / pack.
Nonfoil Extended Art2 cards / pack
Pool: 102 modeled card outcomes.Nonfoil extended-art rare or mythic: 1 expected / pack.Nonfoil extended-art common or uncommon common branch: 0.5 expected / pack (50% expected per pack).Nonfoil extended-art common or uncommon uncommon branch: 0.5 expected / pack (50% expected per pack).
Foil Borderless1 card / pack
Pool: 30 modeled card outcomes.Foil-etched rare or mythic legendary card or foil borderless planeswalker: 1 expected / pack.
Foil Extended Art0.3 expected / pack
Pool: 69 modeled card outcomes.Traditional foil nonlegendary rare or mythic extended-art upgrade: 0.3 expected / pack (30% expected per pack).

Draw all pack and display slots first, then apply any Sift or filtering logic afterward.

Non-game inserts are not counted toward EV unless the model explicitly lists them.

Included model bucketsChoose which modeled pools count toward EV.Model controls
Rows are grouped by backend model bucket. Sift is applied only after model contents are drawn.

Selling Fees

Row fees show pct + txn. Order fees are added only in the summary.

Value Threshold

Prices load from generated snapshots when available, with TCGCSV price groups as a live fallback. EV applies Sift after modeled contents are drawn.
Rows with Value >= Sift tint green. EV uses Sift only when the toggle is checked.

EV Range (Monte Carlo)

Purchase EV

Pack & Box EV

Expected value summary across low, mid, and high Monte Carlo estimates.
MetricLowMidHigh
Average pack EV (gross)$0.00$0.00$0.00
Box EV x 12 (gross)$0.00$0.00$0.00
Gross EV per box$0.00$0.00$0.00
Total fees per box$0.00$0.00$0.00
Net after fees per box$0.00$0.00$0.00
Profit after fees per box$0.00$0.00$0.00
Break-even price/box (mid)$0.00

Purchase EV & Profit

Purchase expected value and profit summary across selected boxes.
All boxesLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost---
Boxes: 0 | Price/box: $0.00 | Total cost: $0.00

Simulation Results (after Sift)

Confidence band: -
Each bar groups simulated box totals after modeled contents are drawn, then Sift and included-bucket filters are applied.
Showing all cards
Modeled card expected value rows for this product.
NameSetCard #RarityTreatmentValue ($)Seller fees (pct + txn)Boxes / copy
Total expected copies / box - included buckets & Sift0.00
Expected / box0.00