Ravnica: Clue Edition EV Calculator
Estimate the expected value (EV) of Ravnica: Clue Edition boxes using live TCGplayer market prices. Updated daily, this calculator models official product composition, curated-booster selection, and rarity/treatment pools for realistic product value projections.
Each product is modeled as 8 curated boosters sampled from the 20-booster pool (no replacement), plus one foil shockland topper and guaranteed Evidence cards. Simulations always draw full booster/topper/evidence contents first, then apply optional Sift filtering afterward so EV follows true opening order.
Set theme: Ravnica: Clue Edition is themed as a mystery-party crossover, combining classic Ravnica guild gameplay with clue-solving flavor and board-game style reveal moments.
8 curated boosters / product (random 8 of 20)
20 cards / booster
+ 1 foil shockland box‑topper (1 of 10)
+ 21 Evidence cards (CLU #1–21, guaranteed)
Pricing: TCGplayer Market/Mid/Low (TCGCSV with Scryfall fallback)
Basics are split by CLU print with the correct card numbers and rarity shown as Land. Curated model = 8 of 20 boosters uniformly at random (no replacement) + 1 random foil shockland topper + guaranteed Evidence pack (CLU #1–21).
Included sets ▶
Curated names: prefer CLU → MKM → newest non‑promo paper print. Basic lands: CLU only, split by print with correct card #; rarity shown as Land. :contentReference[oaicite:1]{index=1}
Selling Fees
Per‑row shows combined pct + txn (txn = 2.5%). $0.30/order is added only in the summary.
Value Threshold
Market/Mid/Low pull from TCGCSV. “Min” picks the lowest non-null price, and every mode falls back to whichever number is available.
Rows below Sift count as $0 in EV only when the toggle (below) is ON. Sift is applied after boosters, toppers, and Evidence draws.
Monte Carlo
Purchase EV
Product EV
| Metric | Low | Mid | High |
|---|---|---|---|
| Gross EV per product (Purchase ÷ Products) | $0.00 | $0.00 | $0.00 |
| Total fees per product (Purchase ÷ Products) | $0.00 | $0.00 | $0.00 |
| Net after fees per product (Purchase ÷ Products) | $0.00 | $0.00 | $0.00 |
| Profit after fees per product (Purchase ÷ Products) | $0.00 | $0.00 | $0.00 |
| Break‑even price/product (mid) | $0.00 | ||
Purchase EV & Profit
| All products | Low | Mid | High |
|---|---|---|---|
| Gross EV | $0.00 | $0.00 | $0.00 |
| Total fees | $0.00 | $0.00 | $0.00 |
| Net after fees | $0.00 | $0.00 | $0.00 |
| Profit after expenses | $0.00 | $0.00 | $0.00 |
| ROI vs cost | — | — | — |
Products: 0 • Price/product: $0.00 • Total cost: $0.00
Simulation Results (after Sift)
Confidence band: —
Each bar groups simulated product totals after cards are drawn, then Sift is applied to pack hits. X-axis = product value, Y-axis = number of simulations in that range.
| Name | Set | Card # | Rarity | Treatment | Value ($) | Seller fees ($) | Products / copy |
|---|---|---|---|---|---|---|---|
| Total (Expected / product) — included sets & Sift | 0.00 | ||||||
Preparing…
Products / copy = 1 ÷ expected copies per product. EV uses Sift only when Use Sift (≥) is checked; row tinting always uses the numeric Sift value.
Source data: Scryfall. Pricing: TCGCSV Market/Mid/Low with Scryfall fallbacks. Curated names resolve CLU → MKM → newest non‑promo paper print. Basics split by CLU print (rarity “Land”).