Ravnica: Clue Edition EV Calculator

Estimate the expected value (EV) of Ravnica: Clue Edition boxes using live TCGplayer market prices. Updated daily, this calculator models official product composition, curated-booster selection, and rarity/treatment pools for realistic product value projections.

Each product is modeled as 8 curated boosters sampled from the 20-booster pool (no replacement), plus one foil shockland topper and guaranteed Evidence cards. Simulations always draw full booster/topper/evidence contents first, then apply optional Sift filtering afterward so EV follows true opening order.

Set theme: Ravnica: Clue Edition is themed as a mystery-party crossover, combining classic Ravnica guild gameplay with clue-solving flavor and board-game style reveal moments.

8 curated boosters / product (random 8 of 20) 20 cards / booster + 1 foil shockland box‑topper (1 of 10) + 21 Evidence cards (CLU #1–21, guaranteed) Pricing: generated TCG, Mana Pool, and Cardmarket (TCGCSV from generated snapshots)
Basics are split by CLU print with the correct card numbers and rarity shown as Land. Curated model = 8 of 20 boosters uniformly at random (no replacement) + 1 random foil shockland topper + guaranteed Evidence pack (CLU #1–21).
Included sets
Curated names: prefer CLU → MKM → newest non‑promo paper print. Basic lands: CLU only, split by print with correct card #; rarity shown as Land.

Selling Fees

Per‑row shows combined pct + txn (txn = 2.5%). $0.30/order is added only in the summary.

Value Threshold

Prices load from generated card-prices snapshots. TCG, Mana Pool, and Cardmarket choices use the same card rows; EV applies Sift only after each pack's contents are drawn.
Rows below Sift count as $0 in EV only when the toggle (below) is ON. Sift is applied after boosters, toppers, and Evidence draws.

Monte Carlo

Purchase EV

Product EV

Pack and box expected value summary across low, mid, and high estimates.
MetricLowMidHigh
Gross EV per product (Purchase ÷ Products)$0.00$0.00$0.00
Total fees per product (Purchase ÷ Products)$0.00$0.00$0.00
Net after fees per product (Purchase ÷ Products)$0.00$0.00$0.00
Profit after fees per product (Purchase ÷ Products)$0.00$0.00$0.00
Break‑even price/product (mid)$0.00

Purchase EV & Profit

Total purchase expected value, fees, net, profit, and ROI.
All productsLowMidHigh
Gross EV$0.00$0.00$0.00
Total fees$0.00$0.00$0.00
Net after fees$0.00$0.00$0.00
Profit after expenses$0.00$0.00$0.00
ROI vs cost
Products: 0 • Price/product: $0.00 • Total cost: $0.00

Simulation Results (after Sift)

Confidence band: —
Each bar groups simulated product totals after cards are drawn, then Sift is applied to pack hits. X-axis = product value, Y-axis = number of simulations in that range.
Modeled card rows and expected copies per product.
Name Set Card # Rarity Treatment Value ($) Seller fees ($) Products / copy
Total (Expected / product) — included sets & Sift0.00