Chocobo Bundle EV Calculator
Estimate the expected value (EV) of a Magic: The Gathering—FINAL FANTASY Chocobo Bundle using live TCGplayer market prices plus the same Play Booster slot model used on the FIN page for realistic bundle projections.
The bundle model combines fixed inserts (lands and promo), randomized bundle-specific pulls, and 10 simulated Play Booster openings. Simulations always draw full pack and insert contents first, then apply optional Sift filtering afterward so EV follows true opening order.
Set theme: The Chocobo Bundle is themed around FINAL FANTASY’s mascot creatures and travel motifs, mixing crossover showcase collectibles with standard Play Booster opening value.
10 Play Boosters
32 Landmark full-art basics (16 foil, 16 non-foil)
10 Chocobo track foil basic lands
Promo Paradise Chocobo
2 random track borderless foils
1 random Scene Box card
Assumption (not rarity-weighted):
For bundle inserts we assume uniform per-card odds because Wizards has not published anything more detailed.
• Chocobo Track — “2 of 20” foil: each of the 20 cards has equal odds (EV uses 2/20 per bundle across the set).
• Scene Card — “1 of 24” non‑foil: each of the 24 cards has equal odds (EV uses 1/24 per bundle across the set).
• Chocobo Track — “2 of 20” foil: each of the 20 cards has equal odds (EV uses 2/20 per bundle across the set).
• Scene Card — “1 of 24” non‑foil: each of the 24 cards has equal odds (EV uses 1/24 per bundle across the set).
Guaranteed bundle cards
- Basic lands
- 32 FINAL FANTASY Landmark full-art basic lands (16 traditional foil, 16 non-foil)
- 10 special Chocobo track foil basic lands
- Special cards
- 1 traditional foil “Paradise Chocobo” promo card (Birds of Paradise reprint)
- 2 random Chocobo track foil borderless cards
- 1 random non-foil card from a 24-card FINAL FANTASY Scene Box pool (1 per bundle)
Included sets ▶
Sift is a price floor (USD): rows with Value ≥ Sift tint green. EV only uses Sift if you enable the toggle below.
Selling Fees
Per‑row shows combined pct + txn (txn = 2.5% processing). $0.30/order is added only in the summary.
Value Threshold
Mid and Low pull from TCGCSV (TCGplayer mirror). “Min” chooses the lowest non-null value, and Market falls back to whichever price is available.
Rows with Value ≥ Sift tint green. EV only uses Sift if toggled on, and it is applied per card as packs are drawn (always use the stricter method).
EV Range (Monte Carlo)
Runs per summary update; higher counts smooth the bands but take longer.
Low/High = central quantiles measured from Monte Carlo pack openings.
Purchase EV
Pack & Box EV
| Metric | Low | Mid | High |
|---|---|---|---|
| 10 Play Pack gross | $0.00 | $0.00 | $0.00 |
| Bundle non‑Play Booster cards (gross) | $0.00 | $0.00 | $0.00 |
| Gross EV per bundle (Purchase ÷ Bundles) | $0.00 | $0.00 | $0.00 |
| Total fees per bundle (Purchase ÷ Bundles) | $0.00 | $0.00 | $0.00 |
| Net after fees per bundle (Purchase ÷ Bundles) | $0.00 | $0.00 | $0.00 |
| Profit after fees per bundle (Purchase ÷ Bundles) | $0.00 | $0.00 | $0.00 |
| Break‑even price/bundle (mid) | $0.00 | ||
Purchase EV & Profit
| All boxes | Low | Mid | High |
|---|---|---|---|
| Gross EV | $0.00 | $0.00 | $0.00 |
| Total fees | $0.00 | $0.00 | $0.00 |
| Net after fees | $0.00 | $0.00 | $0.00 |
| Profit after expenses | $0.00 | $0.00 | $0.00 |
| ROI vs cost | — | — | — |
Bundles: 0 • Price/bundle: $0.00 • Total cost: $0.00
Simulation Results (after Sift)
Confidence band: —
Each bar groups simulated bundle totals after cards are drawn, then Sift is applied to pack hits. X-axis = bundle value, Y-axis = number of simulations in that range.
| Name | Set | Card # | Rarity | Treatment | Value | Seller fees | Bundles / copy |
|---|---|---|---|---|---|---|---|
| Total (Expected / box) — included sets & Sift | 0.00 | ||||||
Preparing…
Bundles / copy = 1 ÷ expected copies per bundle (10 × per‑pack probability). EV uses Sift only when
Use Sift (≥) is checked; row tinting always uses the numeric Sift value.